Please provide a generic template
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Please provide a generic template
I want to populate my armsrace_server.txt to include several custom maps I've recently downloaded. My nightmares with mapgroups has destroyed my faith in what I have, they simply do not work.
Could someone post the known-good layout of text that I can adjust with my maps that I can place inside my armsrace_server.txt file. I'm looking for just the minimum needed to execute the AR maps when AR mode is set on the server.
Thanks in advance!
Could someone post the known-good layout of text that I can adjust with my maps that I can place inside my armsrace_server.txt file. I'm looking for just the minimum needed to execute the AR maps when AR mode is set on the server.
Thanks in advance!
Re: Please provide a generic template
Your mapgroups would be in your gamemodes_server.txt, so you should post that so we can see what's wrong with it. Your armsrace_server.txt would be your specific command customization's for said gamemode.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
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Re: Please provide a generic template
Hey just a suggestion that worked for me in the past. Try to make a workshop collection with all the maps in it. That way you don't need to use gamemodes_servers.txt file.
I found it working great, but the limitation being that all maps should be available on workshop.
I found it working great, but the limitation being that all maps should be available on workshop.
Re: Please provide a generic template
kraze wrote:Your mapgroups would be in your gamemodes_server.txt, so you should post that so we can see what's wrong with it. Your armsrace_server.txt would be your specific command customization's for said gamemode.
I've done this elsewhere in here, it was conformed good and only stock maps are being recognized when the end of match vote comes up. Its grown to be a major PITA. I was hoping for something streamlined with absolutely nothing extraneous that will definitely work. In this way I can blame my server install or at least isolate something that I did and get this thing working properly.
In frustration I deleted what I had. I may be able to find it here in the forum though.
My gamemodes_server.txt
When this runs in Armsrace I only receive the following voting options at the end of the match: Monastery, Shoots and Baggage. It should be mention that the very same limitation occurs if I choose mg_hostage except that the few map vote choices are different.
Here is my gamemodes_server.txt
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"cimpetitive"
{
"mapgroupsMP" // List of mapgroups valid for this game mode
{
"mg_custom" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then adjust the startup mapgroup in your autoexec.cfg file.
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/...icated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#SFUI_Mapgroup_armsrace"
"name" "mg_armsrace"
"maps"
{
"aim_roccat" ""
"bunker_classic" ""
"glass_war_2" ""
"ar_ag_texture2" ""
"ar_monastery" ""
"ar_combat-arena" ""
"aim_headshot_2k14" ""
"aim_deagle7k" ""
"ar_chess" ""
"ar_shoots" ""
"de_killhouse_csgo_v4" ""
"ar_warehouse" ""
"ar_cinema" ""
"cs_traininggrounds_v3" ""
"ar_waterland" ""
"aim_storage_container" ""
"ar_baggage" ""
"ar_waterland" ""
}
}
"mg_demolition"
{
"imagename" "mapgroup-demolition"
"nameID" "#SFUI_Mapgroup_demolition"
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_westwood" ""
"de_sugarcane" ""
"de_toscan" ""
"de_bank" ""
"de_prodigy" ""
"de_safehouse" ""
"de_coldwater" ""
"de_shorttrain" ""
}
}
"mg_hostage"
{
"imagename""mapgroup-hostage"
"nameID" #SFUI_Mapgroup_hostage"
"name" "mg_hostage"
"maps"
{
"cs_militia" ""
"cs_assault" ""
"cs_agency" ""
"cs_crackhouse_remake" ""
"cs_rush" ""
"cs_office" ""
"cs_thunder" ""
"cs_italy" ""
"cs_valley" ""
}
}
//{
"mg_custom" // mapgroup definition
{
"name" "mg_custom"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
Here is my gamemodes_server.txt
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"cimpetitive"
{
"mapgroupsMP" // List of mapgroups valid for this game mode
{
"mg_custom" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then adjust the startup mapgroup in your autoexec.cfg file.
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/...icated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#SFUI_Mapgroup_armsrace"
"name" "mg_armsrace"
"maps"
{
"aim_roccat" ""
"bunker_classic" ""
"glass_war_2" ""
"ar_ag_texture2" ""
"ar_monastery" ""
"ar_combat-arena" ""
"aim_headshot_2k14" ""
"aim_deagle7k" ""
"ar_chess" ""
"ar_shoots" ""
"de_killhouse_csgo_v4" ""
"ar_warehouse" ""
"ar_cinema" ""
"cs_traininggrounds_v3" ""
"ar_waterland" ""
"aim_storage_container" ""
"ar_baggage" ""
"ar_waterland" ""
}
}
"mg_demolition"
{
"imagename" "mapgroup-demolition"
"nameID" "#SFUI_Mapgroup_demolition"
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_westwood" ""
"de_sugarcane" ""
"de_toscan" ""
"de_bank" ""
"de_prodigy" ""
"de_safehouse" ""
"de_coldwater" ""
"de_shorttrain" ""
}
}
"mg_hostage"
{
"imagename""mapgroup-hostage"
"nameID" #SFUI_Mapgroup_hostage"
"name" "mg_hostage"
"maps"
{
"cs_militia" ""
"cs_assault" ""
"cs_agency" ""
"cs_crackhouse_remake" ""
"cs_rush" ""
"cs_office" ""
"cs_thunder" ""
"cs_italy" ""
"cs_valley" ""
}
}
//{
"mg_custom" // mapgroup definition
{
"name" "mg_custom"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
Re: Please provide a generic template
Please note the spelling error (cimpetitive) has been adjusted and the problem still exists.
per request: My gamemodes_server.txt
When this runs in Armsrace I only receive the following voting options at the end of the match: Monastery, Shoots and Baggage. It should be mention that the very same limitation occurs if I choose mg_hostage except that the few map vote choices are different.
Here is my gamemodes_server.txt
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"mapgroupsMP" // List of mapgroups valid for this game mode
{
"mg_custom" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then adjust the startup mapgroup in your autoexec.cfg file.
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/...icated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#SFUI_Mapgroup_armsrace"
"name" "mg_armsrace"
"maps"
{
"aim_roccat" ""
"bunker_classic" ""
"glass_war_2" ""
"ar_ag_texture2" ""
"ar_monastery" ""
"ar_combat-arena" ""
"aim_headshot_2k14" ""
"aim_deagle7k" ""
"ar_chess" ""
"ar_shoots" ""
"de_killhouse_csgo_v4" ""
"ar_warehouse" ""
"ar_cinema" ""
"cs_traininggrounds_v3" ""
"ar_waterland" ""
"aim_storage_container" ""
"ar_baggage" ""
"ar_waterland" ""
}
}
"mg_demolition"
{
"imagename" "mapgroup-demolition"
"nameID" "#SFUI_Mapgroup_demolition"
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_westwood" ""
"de_sugarcane" ""
"de_toscan" ""
"de_bank" ""
"de_prodigy" ""
"de_safehouse" ""
"de_coldwater" ""
"de_shorttrain" ""
}
}
"mg_hostage"
{
"imagename""mapgroup-hostage"
"nameID" #SFUI_Mapgroup_hostage"
"name" "mg_hostage"
"maps"
{
"cs_militia" ""
"cs_assault" ""
"cs_agency" ""
"cs_crackhouse_remake" ""
"cs_rush" ""
"cs_office" ""
"cs_thunder" ""
"cs_italy" ""
"cs_valley" ""
}
}
//{
"mg_custom" // mapgroup definition
{
"name" "mg_custom"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
Here is my gamemodes_server.txt
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"mapgroupsMP" // List of mapgroups valid for this game mode
{
"mg_custom" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then adjust the startup mapgroup in your autoexec.cfg file.
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/...icated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#SFUI_Mapgroup_armsrace"
"name" "mg_armsrace"
"maps"
{
"aim_roccat" ""
"bunker_classic" ""
"glass_war_2" ""
"ar_ag_texture2" ""
"ar_monastery" ""
"ar_combat-arena" ""
"aim_headshot_2k14" ""
"aim_deagle7k" ""
"ar_chess" ""
"ar_shoots" ""
"de_killhouse_csgo_v4" ""
"ar_warehouse" ""
"ar_cinema" ""
"cs_traininggrounds_v3" ""
"ar_waterland" ""
"aim_storage_container" ""
"ar_baggage" ""
"ar_waterland" ""
}
}
"mg_demolition"
{
"imagename" "mapgroup-demolition"
"nameID" "#SFUI_Mapgroup_demolition"
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_westwood" ""
"de_sugarcane" ""
"de_toscan" ""
"de_bank" ""
"de_prodigy" ""
"de_safehouse" ""
"de_coldwater" ""
"de_shorttrain" ""
}
}
"mg_hostage"
{
"imagename""mapgroup-hostage"
"nameID" #SFUI_Mapgroup_hostage"
"name" "mg_hostage"
"maps"
{
"cs_militia" ""
"cs_assault" ""
"cs_agency" ""
"cs_crackhouse_remake" ""
"cs_rush" ""
"cs_office" ""
"cs_thunder" ""
"cs_italy" ""
"cs_valley" ""
}
}
//{
"mg_custom" // mapgroup definition
{
"name" "mg_custom"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
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- This is my homepage
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Re: Please provide a generic template
Try this
Code: Select all
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"mapgroupsMP" // List of mapgroups valid for this game mode
{
"mg_custom" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then adjust the startup mapgroup in your autoexec.cfg file.
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/...icated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_armsrace"
{
"imagename" "mapgroup-armsrace"
"nameID" "#SFUI_Mapgroup_armsrace"
"name" "mg_armsrace"
"maps"
{
"aim_roccat" ""
"bunker_classic" ""
"glass_war_2" ""
"ar_ag_texture2" ""
"ar_monastery" ""
"ar_combat-arena" ""
"aim_headshot_2k14" ""
"aim_deagle7k" ""
"ar_chess" ""
"ar_shoots" ""
"de_killhouse_csgo_v4" ""
"ar_warehouse" ""
"ar_cinema" ""
"cs_traininggrounds_v3" ""
"ar_waterland" ""
"aim_storage_container" ""
"ar_baggage" ""
"ar_waterland" ""
}
}
"mg_demolition"
{
"imagename" "mapgroup-demolition"
"nameID" "#SFUI_Mapgroup_demolition"
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_westwood" ""
"de_sugarcane" ""
"de_toscan" ""
"de_bank" ""
"de_prodigy" ""
"de_safehouse" ""
"de_coldwater" ""
"de_shorttrain" ""
}
}
"mg_hostage"
{
"imagename""mapgroup-hostage"
"nameID" #SFUI_Mapgroup_hostage"
"name" "mg_hostage"
"maps"
{
"cs_militia" ""
"cs_assault" ""
"cs_agency" ""
"cs_crackhouse_remake" ""
"cs_rush" ""
"cs_office" ""
"cs_thunder" ""
"cs_italy" ""
"cs_valley" ""
}
}
//{
"mg_custom" // mapgroup definition
{
"name" "mg_custom"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
Re: Please provide a generic template
I'll give that a shot and let you know in 10 minutes or so. What did you see that I did wrong?
Re: Please provide a generic template
No, the change made no difference. It still presents the same three maps to vote on at the end of the round. Thanks for trying though.
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Re: Please provide a generic template
I'm seriously growing weary of CS:GO. I never had such trouble with so many simple items with 1.6 or Source. The lack of game support from the vendor is pathetic, hardly indicative of their proficiency with 1.6 or Source - with those you could almost do anything with a little bit of work.
My CS:GO days are numbered.
Thank you all for trying to help.
My CS:GO days are numbered.
Thank you all for trying to help.