June 3rd Patch Update!
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June 3rd Patch Update!
This is the one I've been waiting on personally for awhile! Discuss.
Re: June 3rd Patch Update!
Hopefully this makes the game feel a little more responsive. According to the post on the battlefield blog RSPs are responsible for enabling the "High Frequency Network Update" at their discretion and they mention that on PS4 and XBOX One servers they will be turned on for all 48 player and some trial 64 player servers.
Can NFO provide any details on this? Mainly looking for has this feature been turned on for all BF4 servers hosted by NFO already and if this change will be turned on for servers smaller than 48 as well?
Blog post for reference: http://blogs.battlefield.com/2014/06/ne ... lling-out/
Can NFO provide any details on this? Mainly looking for has this feature been turned on for all BF4 servers hosted by NFO already and if this change will be turned on for servers smaller than 48 as well?
Blog post for reference: http://blogs.battlefield.com/2014/06/ne ... lling-out/
Re: June 3rd Patch Update!
I was about to post something up here inquiring the same thing.nerfbacon wrote:According to the post on the battlefield blog RSPs are responsible for enabling the "High Frequency Network Update" at their discretion and they mention that on PS4 and XBOX One servers they will be turned on for all 48 player and some trial 64 player servers.
Can NFO provide any details on this? Mainly looking for has this feature been turned on for all BF4 servers hosted by NFO already and if this change will be turned on for servers smaller than 48 as well?
Re: June 3rd Patch Update!
We haven't been provided any information on this new feature or on the patch in general -- all we have to work with is that same blog post, and we only found out about it when customers forwarded it to us this morning.
The new feature may be enabled by default, or we may need to enable it, but we have no idea either way. We also don't know how much it will increase CPU usage, memory usage, or bandwidth usage. We're flying blind.
The new feature may be enabled by default, or we may need to enable it, but we have no idea either way. We also don't know how much it will increase CPU usage, memory usage, or bandwidth usage. We're flying blind.
Re: June 3rd Patch Update!
We're told that this is actually on by default and can't currently be turned off, server-side. To make it work, you just need to enable the option in your client.
Re: June 3rd Patch Update!
Thanks for the info, I'm going to guess that the blog post was written before the patch was actually finalized and thus the reference to turning it on.
Re: June 3rd Patch Update!
Awesome! Hopefully it won't kill the CPU too much.
Re: June 3rd Patch Update!
Just read the notes about degrading performance too that's bad that we have to restart the servers every 1-2 days because they can't code a functional server package.
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Re: June 3rd Patch Update!
Interesting... did the server patch address any of the maps that rubberband? (Mortar to be specific)
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Re: June 3rd Patch Update!
@NFO. Can you confirm the "high tick" is activated on your servers, per the patch announcement?
Re: June 3rd Patch Update!
OddJob001_XI, as I mentioned above, it's enabled for all servers, everywhere, right now. DICE told us this directly in response to my query about the blog post. I hope that they correct the post, because it's confusing a lot of customers.
Re: June 3rd Patch Update!
Rubberbanding has not been fixed. Still happening after 12 hours without a crash.
Re: June 3rd Patch Update!
Which map did you notice it on? I'm still getting complaints of it on our 64 player Conquest when it's on a Naval Strike map. I really thought they would have optimized those maps more by now to cut out the rubberbanding at least almost entirely.FAST wrote:Rubberbanding has not been fixed. Still happening after 12 hours without a crash.
Re: June 3rd Patch Update!
I love Naval strike too, but it has always been too laggy.... Apparently it still is??
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Re: June 3rd Patch Update!
Operation Mortar gets BY FAR the most complaints of any map.
I'm not sure of other maps like said Lancang Dam, and Hainan Resort that were trouble in the past.
I'm not sure of other maps like said Lancang Dam, and Hainan Resort that were trouble in the past.
Chill n Kill Gaming - http://www.cnkgaming.com