I then followed the guide about setting up the gamemodes_server.txt i only changed 2 things on the example, it was the word casual to competitive, and i added the map de_facade to the map group just like the other maps were listed (i'll provide the file exactly below). I restarted the server, and when i tried to connect (default map was de_dust2) i couldn't even connect to the server, it would fail after 10 retries. Anyone know what i have done wrong or an easy way to just load up a single map?ApplyGameSettings: Map de_facade not part of Mapgroup
ApplyGameSettings: MapGroup not part of type classic mode competitive
Executing server command:
nextlevel de_facade
map de_facade reserved
---
Can't change replicated ConVar nextlevel from console of client, only server operator can change its value
Here was my gamemodes_server.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"maxplayers" "20"
"exec"
{
"exec" "ca_custom_convar.cfg"
}
"mapgroupsMP"
{
"mg_bomb" ""
}
}
"competitive"
{
"maxplayers" "20"
}
}
}
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"maxplayers" "20"
}
"gungametrbomb"
{
"maxplayers" "20"
}
}
}
}
"mapgroups"
{
"mg_bomb"
{
"imagename" "mapgroup-custom1"
"nameID" "#SFUI_Mapgroup_mg_bomb"
"name" "mg_bomb"
"maps"
{
"cs_italy" ""
"de_dust" ""
"de_train" ""
"de_dust2" ""
"de_aztec" ""
"de_inferno" ""
"de_nuke" ""
"ar_baggage" ""
"de_lake" ""
"de_bank" ""
"de_safehouse" ""
"de_sugarcane" ""
"ar_shoots" ""
"de_stmarc" ""
"de_shorttrain" ""
"cs_office" ""
"de_facade" ""
}
}
}
}