How would ARIN IPv4 depletion affect us, the clients?
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How would ARIN IPv4 depletion affect us, the clients?
So, with ARIN's IPv4 space running out soon enough, I'm curious what this means for all us of on a managed system?
Since each server gets it's own IP, will there be enough to go around?
Source: https://www.arin.net/resources/request/ ... tdown.html
Since each server gets it's own IP, will there be enough to go around?
Source: https://www.arin.net/resources/request/ ... tdown.html
Re: How would ARIN IPv4 depletion affect us, the clients?
We will likely be needing to transition to multiple servers per IP address within the next couple of years. This will start with managed game servers on machines and VDSes and then move on to standalone game servers.
Not giving each server its own IP removes our ability to properly load-balance between machines, and would make it so that customers would lose their IP address in moving to/from the standalone system, so we hope that games will start supporting IPv6 soon.
Not giving each server its own IP removes our ability to properly load-balance between machines, and would make it so that customers would lose their IP address in moving to/from the standalone system, so we hope that games will start supporting IPv6 soon.
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Re: How would ARIN IPv4 depletion affect us, the clients?
Cant they just generate more? I don't understand how this works.
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Re: How would ARIN IPv4 depletion affect us, the clients?
There's only so many possible IPv4 addresses, 4.3 billion, to be approximate. Once they are gone, they are gone, unless someone controlling some releases them back.
Re: How would ARIN IPv4 depletion affect us, the clients?
No, they can't generate more. Here is some information: http://en.wikipedia.org/wiki/IPv4_address_exhaustiontheRadAleks wrote:Cant they just generate more? I don't understand how this works.
Not a NFO employee
Re: How would ARIN IPv4 depletion affect us, the clients?
Just curious, how would I properly do port-based hosting, and how many servers could go on a single IP within reason.
I've had a managed box for a while, and eventually I'd like to go unmanaged. The cost of IPs (right now I'd only know how to do one per servers) is one reason I didn't yet. Another reason is NFo saves space with all it's fancy hard linking game files. Wouldn't know how to do that.
I've had a managed box for a while, and eventually I'd like to go unmanaged. The cost of IPs (right now I'd only know how to do one per servers) is one reason I didn't yet. Another reason is NFo saves space with all it's fancy hard linking game files. Wouldn't know how to do that.
Re: How would ARIN IPv4 depletion affect us, the clients?
When setting up the server you would just need to define a different port on the command line. There really is not a limit on the amount of servers you could put on an IP. In theory you should be able to use an entire protocols port range.Bubka3 wrote:Just curious, how would I properly do port-based hosting, and how many servers could go on a single IP within reason.
I've had a managed box for a while, and eventually I'd like to go unmanaged. The cost of IPs (right now I'd only know how to do one per servers) is one reason I didn't yet. Another reason is NFo saves space with all it's fancy hard linking game files. Wouldn't know how to do that.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: How would ARIN IPv4 depletion affect us, the clients?
I mean yea, in theory, I could run servers on one IP but that's probably not best practice.
I was more asking what you guys would recommend (and eventually plan to do) so I can setup in similar fashion.
I was more asking what you guys would recommend (and eventually plan to do) so I can setup in similar fashion.
Re: How would ARIN IPv4 depletion affect us, the clients?
I'm not sure what you mean. We would just change the port number for each server we wanted to run on the same IP.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: How would ARIN IPv4 depletion affect us, the clients?
If possible, preferably you could run different games on 1 IP, so each server can still have its default port. It isn't as aggressive of an IP-saver as running a bunch of servers on 1 IP, but remembering the port number for game servers seems to confuse casual players.kraze wrote:I'm not sure what you mean. We would just change the port number for each server we wanted to run on the same IP.
Not a NFO employee
Re: How would ARIN IPv4 depletion affect us, the clients?
It'd be nicer if more of the server software supported SRV records. At least from an end-user POV. Then again, most of the games just have a master list and eliminate the need of needing to remember ip/port combos.soja wrote:If possible, preferably you could run different games on 1 IP, so each server can still have its default port. It isn't as aggressive of an IP-saver as running a bunch of servers on 1 IP, but remembering the port number for game servers seems to confuse casual players.