Hello All - I'm the 'new admin' for our CS server and have a few issues.
We have a 32 player public server and everyone gets a LOT of choke during high play times? Most of us more experienced have no problems elsewhere and think we have our rates configured correctly on the client side. My ping is about 33 on average but during high play times, my choke can reach 60 or even 100. Our previous 'admin' who left was told that is from conflicting AMX plugins, but we have not installed any additional AMX plugins. It's pretty much a virgin server as it came from NFO. Any suggestions?
Second - I was told that we got a vent server with our 32 player server - Is this correct or is that additional?
Thanks,
-:3C3:- cobar
Choke Issue`
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32-player servers are historically notorious for being VERY sensitive to rate settings on the client. This is because there's simply so much traffic that needs to flow between the server and the clients.
What you need to do is check your rate/cl_updaterate/cl_cmdrate settings. Raise the "rate" and lower the "cl_updaterate" and "cl_cmdrate" until the choke subsides.
What you need to do is check your rate/cl_updaterate/cl_cmdrate settings. Raise the "rate" and lower the "cl_updaterate" and "cl_cmdrate" until the choke subsides.
Well like I said you want to use a high "rate", so it makes sense that 3500 would give you really bad choke.
cl_updaterate and cl_cmdrate should normally be OK at 25 but you might want to try lowering them or raising them to see if that helps.
Does this problem only happen at particular times of the day or on particular maps?
cl_updaterate and cl_cmdrate should normally be OK at 25 but you might want to try lowering them or raising them to see if that helps.
Does this problem only happen at particular times of the day or on particular maps?
Yea - somehow my cmdrate and update rate were at 55 - I've lowered them and am having much better success. I've notified several of the other players and so far we're having better sucess as a whole.
The problem mostly arises when the server starts getting fuller and thus more traffic b/c of the players.
I'll let you know if we continue to have issues.
Thanks for the assistance.
The problem mostly arises when the server starts getting fuller and thus more traffic b/c of the players.
I'll let you know if we continue to have issues.
Thanks for the assistance.