Project squad, game
-
- This is my homepage
- Posts: 340
- https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
- Joined: Sat Dec 10, 2011 11:43 pm
- Location: Toronto, Canada
Project squad, game
Thought I share.
From the developers of project reality BF2 using UE4
https://www.youtube.com/watch?v=HEBqUSWqyR4
http://www.joinsquad.com/
From the developers of project reality BF2 using UE4
https://www.youtube.com/watch?v=HEBqUSWqyR4
http://www.joinsquad.com/
-
- This is my homepage
- Posts: 201
- Joined: Wed Feb 19, 2014 6:07 pm
- Location: Dallas, TX
Re: Project squad, game
This is the standalone for Project Reality, that was a great mod, cant wait for this!
Re: Project squad, game
Looks like it has potential. 100 player servers looks awesome. Not sure if it is worth $40, but it could well be. If there is mod support and we can host our own servers without any silly restrictions, then it could well be a winner. Not a fan of Steam Greenlight though. Been burned too many times with that nonsense. I will definitely keep my eye on this one.
Re: Project squad, game
Game was just released today, and is already off with a bang. HUGE need for some high quality servers. Any chance NFO could look into hosting?
We were approved to host a server on our box and will be receiving a server key. The specs of the box were a huge bonus in them making their decision.
Get on it John/Kraze/Someone?
We were approved to host a server on our box and will be receiving a server key. The specs of the box were a huge bonus in them making their decision.
Get on it John/Kraze/Someone?
Re: Project squad, game
Im fairly certain they are already aware
Re: Project squad, game
We have support in our system for this game already and we're working out some final kinks.
-
- This is my homepage
- Posts: 201
- Joined: Wed Feb 19, 2014 6:07 pm
- Location: Dallas, TX
Re: Project squad, game
Do you guys have a set date for when its going to be supported?
Re: Project squad, game
Hey, PURE community lead Pringalz here. We have been long time customers of NFO and they have been our exclusive server provider for over 3 years now. We would really like to get a Squad server up for our community, but NFO is not offering it. NFO's is our preferred GSP because of server performance, cost and customer service. Can we get a firm ETA on Squad server availability?
Thanks,
Pringals and The PURE Community
Thanks,
Pringals and The PURE Community
Re: Project squad, game
This was added on 12/20 but we removed it again later in the day due to some game issues that we will need to explore before we can activate it again. If you have a managed service and still want to run one, please open a support request and we can help you to set it up.
Re: Project squad, game
I've had the same issue the last two times we've successfully filled the server up. It gets to around ~40-50 people and then everyone loses connection and it appears to crash. Not sure if you want to take a look at our log files and see if you can learn anything from them.
The crash today happened around 4:00 PM MST.
Here's our server usage graph showing both crashes
The crash today happened around 4:00 PM MST.
Here's our server usage graph showing both crashes
Re: Project squad, game
Disable the CPU usage limit on your Managed Panel tab if the game uses a lot of CPU.
Not a NFO employee
Re: Project squad, game
I'm noticing that most server dumps happen at map changes. They are going to fix this and other crashes hopefully in the next 24-36 hours.
- President Evil
- A semi-regular
- Posts: 22
- Joined: Mon Nov 25, 2013 5:46 pm
- Contact:
Re: Project squad, game
i just ordered a managed windows 4-core VPS, idk if that's gonna be enough to run 50 slots let alone 72
For those who are running this game, what are your server specs and how many slots are you running?
For those who are running this game, what are your server specs and how many slots are you running?
Re: Project squad, game
New patch is out, 210 MB. Fixes a ton of stuff.
Re: Project squad, game
I think 50 slots might be tough on a VDS or lower-end dedi, but I don't have much data because queries are still broken (even after today's update). We can't see usage at different player counts without the player counts.