L4d2 map change

This is used for general discussion that is not necessarily server-related.
Post Reply
slamatl92
New to forums
New to forums
Posts: 1
https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
Joined: Wed Apr 08, 2020 12:54 pm

L4d2 map change

Post by slamatl92 »

how can i do this with asking for help i went to pastebin but idk how 2 really use it
l4d2_deathtoll04_clam.bsp
PENDING: (fs) l4d2_deathtoll05_clam.bsp
PENDING: (fs) l4d2_deathwoods01_stranded.bsp
PENDING: (fs) l4d2_deathwoods02_tunnel.bsp
PENDING: (fs) l4d2_deathwoods03_bridge.bsp
PENDING: (fs) l4d2_deathwoods04_power.bsp
PENDING: (fs) l4d2_deathwoods05_airfield.bsp
PENDING: (fs) l4d2_diescraper1_apartment_361.bsp
PENDING: (fs) l4d2_diescraper2_streets_361.bsp
PENDING: (fs) l4d2_diescraper3_mid_361.bsp
PENDING: (fs) l4d2_diescraper4_top_361.bsp
PENDING: (fs) l4d2_downtowndine01.bsp
PENDING: (fs) l4d2_downtowndine02.bsp
PENDING: (fs) l4d2_downtowndine04.bsp
PENDING: (fs) l4d2_downtowndine05.bsp
PENDING: (fs) l4d2_draxmap1.bsp
PENDING: (fs) l4d2_draxmap2.bsp
PENDING: (fs) l4d2_draxmap3.bsp
PENDING: (fs) l4d2_draxmap4.bsp
PENDING: (fs) l4d2_draxmap5.bsp
PENDING: (fs) l4d2_draxmap6.bsp
PENDING: (fs) l4d2_echo.bsp
PENDING: (fs) l4d2_eft1_subsystem.bsp
PENDING: (fs) l4d2_eft2_tower.bsp
PENDING: (fs) l4d2_eft3_queensquay.bsp
PENDING: (fs) l4d2_eft4_drybay.bsp
PENDING: (fs) l4d2_eft5_niagaracity.bsp
PENDING: (fs) l4d2_eft6_bordercrossing1.bsp
PENDING: (fs) l4d2_eli_01.bsp
PENDING: (fs) l4d2_eli_02.bsp
PENDING: (fs) l4d2_fallindeath01.bsp
PENDING: (fs) l4d2_fallindeath02.bsp
PENDING: (fs) l4d2_fallindeath03.bsp
PENDING: (fs) l4d2_fallindeath04.bsp
PENDING: (fs) l4d2_ff01_woods.bsp
PENDING: (fs) l4d2_ff02_factory.bsp
PENDING: (fs) l4d2_ff03_highway.bsp
PENDING: (fs) l4d2_ff04_plant.bsp
PENDING: (fs) l4d2_ff05_station.bsp
PENDING: (fs) l4d2_forest.bsp
PENDING: (fs) l4d2_forest_vs.bsp
PENDING: (fs) l4d2_hub.bsp
PENDING: (fs) l4d2_ic2_2.bsp
PENDING: (fs) l4d2_ic2_3.bsp
PENDING: (fs) l4d2_ic2_4.bsp
PENDING: (fs) l4d2_ic2_5.bsp
PENDING: (fs) l4d2_ic_1_city.bsp
PENDING: (fs) l4d2_ic_2_1.bsp
PENDING: (fs) l4d2_ic_2_subway.bsp
PENDING: (fs) l4d2_ic_3_mall.bsp
PENDING: (fs) l4d2_ic_4_cityb.bsp
PENDING: (fs) l4d2_ic_5_finale.bsp
PENDING: (fs) l4d2_minecraft_evolution.bsp
PENDING: (fs) l4d2_motamap_m1.bsp
PENDING: (fs) l4d2_motamap_m2.bsp
PENDING: (fs) l4d2_motamap_m3.bsp
PENDING: (fs) l4d2_motamap_m4.bsp
PENDING: (fs) l4d2_motamap_m5.bsp
PENDING: (fs) l4d2_nukewarehouse.bsp
PENDING: (fs) l4d2_pasiri1.bsp
PENDING: (fs) l4d2_pasiri2.bsp
PENDING: (fs) l4d2_pasiri3.bsp
PENDING: (fs) l4d2_pasiri4.bsp
PENDING: (fs) l4d2_planb1_v051.bsp
PENDING: (fs) l4d2_planb2_v051.bsp
PENDING: (fs) l4d2_planb3_v051.bsp
PENDING: (fs) l4d2_ravenholmwar_1.bsp
PENDING: (fs) l4d2_ravenholmwar_2.bsp
PENDING: (fs) l4d2_ravenholmwar_3.bsp
PENDING: (fs) l4d2_ravenholmwar_4.bsp
PENDING: (fs) l4d2_ravenholmwar_sv.bsp
PENDING: (fs) l4d2_roadtonowhere_route01.bsp
PENDING: (fs) l4d2_roadtonowhere_route02.bsp
PENDING: (fs) l4d2_roadtonowhere_route03.bsp
PENDING: (fs) l4d2_roadtonowhere_route04.bsp
PENDING: (fs) l4d2_roadtonowhere_route05.bsp
PENDING: (fs) l4d2_roadtonowhere_route06.bsp
PENDING: (fs) l4d2_scream01_yards.bsp
PENDING: (fs) l4d2_scream02_goingup.bsp
PENDING: (fs) l4d2_scream03_rooftops.bsp
PENDING: (fs) l4d2_scream04_train.bsp
PENDING: (fs) l4d2_scream05_finale.bsp
PENDING: (fs) l4d2_sv_forage_b6.bsp
PENDING: (fs) l4d2_tracks.bsp
PENDING: (fs) l4d2_tracks_vs.bsp
PENDING: (fs) l4d2_trainstation_01.bsp
PENDING: (fs) l4d2_trainstation_02.bsp
PENDING: (fs) l4d2_trainstation_03.bsp
PENDING: (fs) l4d2_trainstation_04.bsp
PENDING: (fs) l4d2_trainstation_05.bsp
PENDING: (fs) l4d2_trainstation_06.bsp
PENDING: (fs) l4d2_tunnel.bsp
PENDING: (fs) l4d2_tunnel_vs.bsp
PENDING: (fs) l4d2_undergorundbase.bsp
PENDING: (fs) l4d2_vs_deadstreet_holdenhill.bsp
PENDING: (fs) l4d2_vs_deadstreet_inside.bsp
PENDING: (fs) l4d2_vs_deadstreet_obahn.bsp
PENDING: (fs) l4d2_vs_deadstreet_thepark.bsp
PENDING: (fs) l4d2_wanli01.bsp
PENDING: (fs) l4d2_wanli02.bsp
PENDING: (fs) l4d2_wanli03.bsp
PENDING: (fs) l4d2_win1.bsp
PENDING: (fs) l4d2_win2.bsp
PENDING: (fs) l4d2_win3.bsp
PENDING: (fs) l4d2_win4.bsp
PENDING: (fs) l4d2_win5.bsp
PENDING: (fs) l4d2_win6.bsp
PENDING: (fs) l4d_5tolife01.bsp
PENDING: (fs) l4d_5tolife02.bsp
PENDING: (fs) l4d_5tolife03.bsp
PENDING: (fs) l4d_almacen001_almacen.bsp
PENDING: (fs) l4d_almacen002_camino.bsp
PENDING: (fs) l4d_almacen003_waterworks.bsp
PENDING: (fs) l4d_almacen004_arboles.bsp
PENDING: (fs) l4d_almacen005_fabrica.bsp
PENDING: (fs) l4d_arrival.bsp
PENDING: (fs) l4d_auburn.bsp
PENDING: (fs) l4d_auburn_2.bsp
PENDING: (fs) l4d_auburn_3new.bsp
PENDING: (fs) l4d_blackops1.bsp
PENDING: (fs) l4d_bs_barrage.bsp
PENDING: (fs) l4d_bs_bloodyfinale.bsp
PENDING: (fs) l4d_bs_mansion.bsp
PENDING: (fs) l4d_bs_riverside.bsp
PENDING: (fs) l4d_bs_valley_of_death.bsp
PENDING: (fs) l4d_co_bridge.bsp
PENDING: (fs) l4d_co_canal.bsp
PENDING: (fs) l4d_co_church.bsp
PENDING: (fs) l4d_co_granary.bsp
PENDING: (fs) l4d_co_school.bsp
PENDING: (fs) l4d_coaldblood01.bsp
PENDING: (fs) l4d_coaldblood02.bsp
PENDING: (fs) l4d_coaldblood03.bsp
PENDING: (fs) l4d_coaldblood04.bsp
PENDING: (fs) l4d_coaldblood04_vs.bsp
PENDING: (fs) l4d_darkness.bsp
PENDING: (fs) l4d_dbd2dc_anna_is_gone.bsp
PENDING: (fs) l4d_dbd2dc_clean_up.bsp
PENDING: (fs) l4d_dbd2dc_clean_up_p2.bsp
PENDING: (fs) l4d_dbd2dc_new_dawn.bsp
PENDING: (fs) l4d_dbd2dc_the_mall.bsp
PENDING: (fs) l4d_dbd2dc_undead_center.bsp
PENDING: (fs) l4d_deadgetaway01_dam.bsp
PENDING: (fs) l4d_deadgetaway02_zone.bsp
PENDING: (fs) l4d_deadgetaway03_lab.bsp
PENDING: (fs) l4d_deadgetaway_final.bsp
PENDING: (fs) l4d_deadgetway04_tunnel.bsp
PENDING: (fs) l4d_deathaboard01_prison.bsp
PENDING: (fs) l4d_deathaboard02_yard.bsp
PENDING: (fs) l4d_deathaboard03_docks.bsp
PENDING: (fs) l4d_deathaboard04_ship.bsp
PENDING: (fs) l4d_deathaboard05_light.bsp
PENDING: (fs) l4d_derailed_boat2ver.bsp
PENDING: (fs) l4d_derailed_finale2ver.bsp
PENDING: (fs) l4d_derailed_highway2ver.bsp
PENDING: (fs) l4d_derailed_wreckage2ver.bsp
PENDING: (fs) l4d_gd_aerodrome.bsp
PENDING: (fs) l4d_gd_forest.bsp
PENDING: (fs) l4d_gd_garage.bsp
PENDING: (fs) l4d_gd_hill.bsp
PENDING: (fs) l4d_gd_richstone.bsp
PENDING: (fs) l4d_grave_city.bsp
PENDING: (fs) l4d_grave_factory_beta.bsp
PENDING: (fs) l4d_grave_mall_beta.bsp
PENDING: (fs) l4d_grave_outside_beta.bsp
PENDING: (fs) l4d_grave_prison.bsp
PENDING: (fs) l4d_grave_rural.bsp
PENDING: (fs) l4d_grave_sewers_beta.bsp
PENDING: (fs) l4d_grave_station.bsp
PENDING: (fs) l4d_ihm01_forest.bsp
PENDING: (fs) l4d_ihm02_manor.bsp
PENDING: (fs) l4d_ihm03_underground.bsp
PENDING: (fs) l4d_ihm04_lumberyard.bsp
PENDING: (fs) l4d_ihm05_lakeside.bsp
PENDING: (fs) l4d_ilogiccity_01.bsp
PENDING: (fs) l4d_ilogiccity_02.bsp
PENDING: (fs) l4d_ilogiccity_03.bsp
PENDING: (fs) l4d_ilogiccity_04.bsp
PENDING: (fs) l4d_labyrinth.bsp
PENDING: (fs) l4d_linz_bahnhof.bsp
PENDING: (fs) l4d_linz_kbh.bsp
PENDING: (fs) l4d_linz_ok.bsp
PENDING: (fs) l4d_linz_zurueck.bsp
PENDING: (fs) l4d_machine.bsp
PENDING: (fs) l4d_marsbase.bsp
PENDING: (fs) l4d_mba_campaign_map_2.bsp
PENDING: (fs) l4d_mic2_bunker_part1.bsp
PENDING: (fs) l4d_mic2_bunker_part2.bsp
PENDING: (fs) l4d_mic2_decentd.bsp
PENDING: (fs) l4d_mic2_inter_vention.bsp
PENDING: (fs) l4d_mic2_trapmentd.bsp
PENDING: (fs) l4d_mic_bunker_bottom.bsp
PENDING: (fs) l4d_mic_bunker_top.bsp
PENDING: (fs) l4d_mic_decent.bsp
PENDING: (fs) l4d_mic_escape.bsp
PENDING: (fs) l4d_mic_finale.bsp
PENDING: (fs) l4d_mic_trapment.bsp
PENDING: (fs) l4d_naniwa01_shoppingmall.bsp
PENDING: (fs) l4d_naniwa02_arcade.bsp
PENDING: (fs) l4d_naniwa03_highway.bsp
PENDING: (fs) l4d_naniwa04_subway.bsp
PENDING: (fs) l4d_naniwa05_tower.bsp
PENDING: (fs) l4d_noe1.bsp
PENDING: (fs) l4d_noe2.bsp
PENDING: (fs) l4d_noe3.bsp
PENDING: (fs) l4d_pit01_farml4d2.bsp
PENDING: (fs) l4d_pit02_truckl4d2.bsp
PENDING: (fs) l4d_pit_lastdropl4d2.bsp
PENDING: (fs) l4d_pit_woodsl4d2v2.bsp
PENDING: (fs) l4d_powerstation_utg_01.bsp
PENDING: (fs) l4d_powerstation_utg_02.bsp
PENDING: (fs) l4d_powerstation_utg_03.bsp
PENDING: (fs) l4d_powerstation_utg_04.bsp
PENDING: (fs) l4d_powerstation_utg_05.bsp
PENDING: (fs) l4d_reverse_hos01_rooftop.bsp
PENDING: (fs) l4d_reverse_hos02_interior.bsp
PENDING: (fs) l4d_reverse_hos03_sewers.bsp
PENDING: (fs) l4d_reverse_hos04_subway.bsp
PENDING: (fs) l4d_reverse_hos05_apartment.bsp
PENDING: (fs) l4d_sc_construction.bsp
PENDING: (fs) l4d_sc_market.bsp
PENDING: (fs) l4d_sc_warehouse.bsp
PENDING: (fs) l4d_stadium1_apartment.bsp
PENDING: (fs) l4d_stadium2_underground.bsp
PENDING: (fs) l4d_stadium3_city1.bsp
PENDING: (fs) l4d_stadium4_city2.bsp
PENDING: (fs) l4d_stadium5_stadium.bsp
PENDING: (fs) l4d_stranded01_chopper_down.bsp
PENDING: (fs) l4d_stranded02_workshop.bsp
PENDING: (fs) l4d_stranded03_train_station.bsp
PENDING: (fs) l4d_stranded04_garage.bsp
PENDING: (fs) l4d_stranded05_park_final.bsp
PENDING: (fs) l4d_suburb01_school.bsp
PENDING: (fs) l4d_suburb02_campus.bsp
PENDING: (fs) l4d_suburb03_neighborhood.bsp
PENDING: (fs) l4d_sv_church_01.bsp
PENDING: (fs) l4d_sv_deathaboard_ship.bsp
PENDING: (fs) l4d_sv_vinosv3.bsp
PENDING: (fs) l4d_tbm_1.bsp
PENDING: (fs) l4d_tbm_2.bsp
PENDING: (fs) l4d_tbm_3.bsp
PENDING: (fs) l4d_tbm_4.bsp
PENDING: (fs) l4d_tbm_5.bsp
PENDING: (fs) l4d_viennacalling2_1.bsp
PENDING: (fs) l4d_viennacalling2_2.bsp
PENDING: (fs) l4d_viennacalling2_3.bsp
PENDING: (fs) l4d_viennacalling2_4.bsp
PENDING: (fs) l4d_viennacalling2_5.bsp
PENDING: (fs) l4d_viennacalling2_finale.bsp
PENDING: (fs) l4d_viennacalling_city.bsp
PENDING: (fs) l4d_viennacalling_donauinsel.bsp
PENDING: (fs) l4d_viennacalling_donauturm.bsp
PENDING: (fs) l4d_viennacalling_gloomy.bsp
PENDING: (fs) l4d_viennacalling_kaiserfranz.bsp
PENDING: (fs) l4d_warehouses.bsp
PENDING: (fs) l4d_yama_1.bsp
PENDING: (fs) l4d_yama_2.bsp
PENDING: (fs) l4d_yama_3.bsp
PENDING: (fs) l4d_yama_4.bsp
PENDING: (fs) l4d_yama_5.bsp
PENDING: (fs) l4dblackoutbasement1.bsp
PENDING: (fs) l4dblackoutbasement2.bsp
PENDING: (fs) l4dblackoutbasement3.bsp
PENDING: (fs) l4dblackoutbasement4.bsp
PENDING: (fs) l4duluth_skywalk_vs.bsp
PENDING: (fs) las.bsp
PENDING: (fs) lasthours_m1_alleys.bsp
PENDING: (fs) lasthours_m2_lab.bsp
PENDING: (fs) lasthours_m3_lot.bsp
PENDING: (fs) left4bowl_depot.bsp
PENDING: (fs) left4bowl_escape.bsp
PENDING: (fs) left4bowl_the_dude.bsp
PENDING: (fs) logger_station10.bsp
PENDING: (fs) lost01_club.bsp
PENDING: (fs) lost01_scavenge.bsp
PENDING: (fs) lost02_.bsp
PENDING: (fs) lost02_1.bsp
PENDING: (fs) lost02_2.bsp
PENDING: (fs) lost02_2_survival.bsp
PENDING: (fs) lost02_scavenge.bsp
PENDING: (fs) lost03.bsp
PENDING: (fs) lost04.bsp
PENDING: (fs) lotnisko.bsp
PENDING: (fs) magazyn.bsp
PENDING: (fs) mall_of_ukraine.bsp
PENDING: (fs) maria_cristina.bsp
PENDING: (fs) mb_l1.bsp
PENDING: (fs) mb_l2.bsp
PENDING: (fs) medical_room.bsp
PENDING: (fs) metro.bsp
PENDING: (fs) metro_vlc.bsp
PENDING: (fs) metro_vlc_surv.bsp
PENDING: (fs) miasto.bsp
PENDING: (fs) mines.bsp
PENDING: (fs) mnac.bsp
PENDING: (fs) most.bsp
PENDING: (fs) msd1_town.bsp
PENDING: (fs) msd2_gasstation.bsp
PENDING: (fs) msd3_square.bsp
PENDING: (fs) msdnew_tccity_newway.bsp
PENDING: (fs) neverendingwar_apartments.bsp
PENDING: (fs) neverendingwar_m2_gunshop.bsp
PENDING: (fs) neverendingwar_m3_prison_new.bsp
PENDING: (fs) neverendingwar_m4_storage_new.bsp
PENDING: (fs) neverendingwar_train.bsp
PENDING: (fs) newrise.bsp
PENDING: (fs) newrisemap2.bsp
PENDING: (fs) newrisemap3.bsp
PENDING: (fs) newrisemapfinale.bsp
PENDING: (fs) noparking_lssw.bsp
PENDING: (fs) noparkingsurvival_lssw.bsp
PENDING: (fs) nt01_mansion.bsp
PENDING: (fs) nt02_haunts.bsp
PENDING: (fs) nt03_moria.bsp
PENDING: (fs) nt04_jungleruins.bsp
PENDING: (fs) nt05_wake.bsp
PENDING: (fs) nuevocentro_ext.bsp
PENDING: (fs) nuevocentro_int.bsp
PENDING: (fs) oasis.bsp
PENDING: (fs) outbackrail.bsp
PENDING: (fs) outpost_3.bsp
PENDING: (fs) outskirt.bsp
PENDING: (fs) outskirts.bsp
PENDING: (fs) p84m1_apartment.bsp
PENDING: (fs) p84m2_eltrain.bsp
PENDING: (fs) p84m3_tunnel.bsp
PENDING: (fs) p84m4_station.bsp
PENDING: (fs) patients.bsp
PENDING: (fs) persecucion.bsp
PENDING: (fs) persecucion_survival.bsp
PENDING: (fs) persecucion_versus.bsp
PENDING: (fs) phantasmagoria01.bsp
PENDING: (fs) phantasmagoria02.bsp
PENDING: (fs) phantasmagoria03.bsp
PENDING: (fs) phantasmagoria04.bsp
PENDING: (fs) phantasmagoria05.bsp
PENDING: (fs) phantasmagoria06.bsp
PENDING: (fs) pit.bsp
PENDING: (fs) plaza_espana.bsp
PENDING: (fs) pool_survival.bsp
PENDING: (fs) port.bsp
PENDING: (fs) port_01.bsp
PENDING: (fs) potc1.bsp
PENDING: (fs) potc2.bsp
PENDING: (fs) potc3.bsp
PENDING: (fs) potc3b.bsp
PENDING: (fs) potc4.bsp
PENDING: (fs) pr3.bsp
PENDING: (fs) pr4.bsp
PENDING: (fs) prison_yard.bsp
PENDING: (fs) q_ancienttown.bsp
PENDING: (fs) q_ancienttown2.bsp
PENDING: (fs) q_fleshbridge1.bsp
PENDING: (fs) q_fleshbridge2.bsp
PENDING: (fs) q_fleshbridgesurvive.bsp
PENDING: (fs) qe2_ep1.bsp
PENDING: (fs) qe2_ep2.bsp
PENDING: (fs) qe2_ep3.bsp
PENDING: (fs) qe2_ep4.bsp
PENDING: (fs) qe2_ep5.bsp
PENDING: (fs) qe_1_cliche.bsp
PENDING: (fs) qe_2_remember_me.bsp
PENDING: (fs) qe_3_unorthodox_paradox.bsp
PENDING: (fs) qe_4_ultimate_test.bsp
PENDING: (fs) quart.bsp
PENDING: (fs) redemptionii-ceda-pt1.bsp
PENDING: (fs) redemptionii-ceda-pt2.bsp
PENDING: (fs) redemptionii-deadstop.bsp
PENDING: (fs) redemptionii-plantworks.bsp
PENDING: (fs) revenge_m1_office_new.bsp
PENDING: (fs) revenge_m1_rooftops.bsp
PENDING: (fs) revenge_m1_rooftops_rain.bsp
PENDING: (fs) revenge_m2_hospital.bsp
PENDING: (fs) revenge_m2_hospital_rain.bsp
PENDING: (fs) revenge_m3_canal.bsp
PENDING: (fs) revenge_m3b_under.bsp
PENDING: (fs) rh_map01.bsp
PENDING: (fs) rh_map02.bsp
PENDING: (fs) rh_map03.bsp
PENDING: (fs) rh_map04.bsp
PENDING: (fs) rh_map05.bsp
PENDING: (fs) rivermotel.bsp
PENDING: (fs) rmstitanic_m1.bsp
PENDING: (fs) rmstitanic_m2.bsp
PENDING: (fs) rmstitanic_m3.bsp
PENDING: (fs) rmstitanic_m4.bsp
PENDING: (fs) rmstitanic_s1.bsp
PENDING: (fs) roofdownthedrain.bsp
PENDING: (fs) rooftop_surv.bsp
PENDING: (fs) roundhouse.bsp
PENDING: (fs) rury.bsp
PENDING: (fs) saltwell_1_d.bsp
PENDING: (fs) saltwell_2_d.bsp
PENDING: (fs) saltwell_3_d.bsp
PENDING: (fs) saltwell_4_d.bsp
PENDING: (fs) saltwell_5_d.bsp
PENDING: (fs) school.bsp
PENDING: (fs) school1.bsp
PENDING: (fs) school2.bsp
PENDING: (fs) shopcenter.bsp
PENDING: (fs) silentfear.bsp
PENDING: (fs) splash1.bsp
PENDING: (fs) splash2.bsp
PENDING: (fs) splash3.bsp
PENDING: (fs) splash4.bsp
PENDING: (fs) splash5.bsp
PENDING: (fs) splash6.bsp
PENDING: (fs) squash_surv.bsp
PENDING: (fs) srocchurch.bsp
PENDING: (fs) stacja.bsp
PENDING: (fs) station-a.bsp
PENDING: (fs) station.bsp
PENDING: (fs) streets.bsp
PENDING: (fs) subwayrescue.bsp
PENDING: (fs) survival_speed_ramp.bsp
PENDING: (fs) survival_vault.bsp
PENDING: (fs) survivor.bsp
PENDING: (fs) sv_eu_castle_b01.bsp
PENDING: (fs) sv_eu_courtyard_b03.bsp
PENDING: (fs) sv_eu_freeway_b01.bsp
PENDING: (fs) sv_eu_park_b02.bsp
PENDING: (fs) szpital.bsp
PENDING: (fs) szpital_b1.bsp
PENDING: (fs) tacobucket01.bsp
PENDING: (fs) tacobucket01vs.bsp
PENDING: (fs) tacobucket02.bsp
PENDING: (fs) tacobucket02vs.bsp
PENDING: (fs) tacobucket03.bsp
PENDING: (fs) tacobucket03vs.bsp
PENDING: (fs) the_end.bsp
PENDING: (fs) the_return_level3.bsp
PENDING: (fs) the_return_level4.bsp
PENDING: (fs) the_return_lvl1.bsp
PENDING: (fs) the_return_lvl2.bsp
PENDING: (fs) the_return_lvl5.bsp
PENDING: (fs) thebackstreets.bsp
PENDING: (fs) thecure001.bsp
PENDING: (fs) thecure002.bsp
PENDING: (fs) thecure003.bsp
PENDING: (fs) thecure004.bsp
PENDING: (fs) thecure005.bsp
PENDING: (fs) titty.bsp
PENDING: (fs) titty1.bsp
PENDING: (fs) tlv01_city.bsp
PENDING: (fs) tlv02_powerplant.bsp
PENDING: (fs) tlv03_riverside.bsp
PENDING: (fs) tonight.bsp
PENDING: (fs) town.bsp
PENDING: (fs) tunel.bsp
PENDING: (fs) tunele.bsp
PENDING: (fs) ud_map01_n.bsp
PENDING: (fs) ud_map02.bsp
PENDING: (fs) ud_map03.bsp
PENDING: (fs) ud_map04.bsp
PENDING: (fs) ud_map05.bsp
PENDING: (fs) uf1_boulevard.bsp
PENDING: (fs) uf2_rooftops.bsp
PENDING: (fs) uf3_harbor.bsp
PENDING: (fs) uf4_airfield.bsp
PENDING: (fs) ulice.bsp
PENDING: (fs) umd.bsp
PENDING: (fs) urban.bsp
PENDING: (fs) uz_bunker.bsp
PENDING: (fs) uz_crash.bsp
PENDING: (fs) uz_desert.bsp
PENDING: (fs) uz_escape.bsp
PENDING: (fs) uz_town.bsp
PENDING: (fs) warm_welcoming.bsp
PENDING: (fs) waters_of_the_dniepr.bsp
PENDING: (fs) wfp1_track.bsp
PENDING: (fs) wfp2_horn.bsp
PENDING: (fs) wfp3_mill.bsp
PENDING: (fs) wfp4_commstation.bsp
PENDING: (fs) wildride01.bsp
PENDING: (fs) wildride02.bsp
PENDING: (fs) wildride03.bsp
PENDING: (fs) wow_map1.bsp
PENDING: (fs) wow_map2.bsp
PENDING: (fs) wow_map3.bsp
PENDING: (fs) wow_map4.bsp
PENDING: (fs) wow_map5.bsp
PENDING: (fs) wth_1.bsp
PENDING: (fs) wth_2.bsp
PENDING: (fs) wth_3.bsp
PENDING: (fs) wth_4.bsp
PENDING: (fs) wth_5.bsp
PENDING: (fs) x1m1_cliffs.bsp
PENDING: (fs) x1m2_path.bsp
PENDING: (fs) x1m3_city.bsp
PENDING: (fs) x1m4_forest.bsp
PENDING: (fs) x1m5_salvation.bsp
PENDING: (fs) x1m6_aftermath.bsp
PENDING: (fs) zmb13_m1_barracks.bsp
PENDING: (fs) zmb13_m2_labs.bsp
Post Reply