cs2-ds tickrate?

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hunghippo
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cs2-ds tickrate?

Post by hunghippo »

I’m not sure if this is the right place to be posting this although I don’t see a dedicated cs2 forum so maybe it hasn’t been updated?

I would like to inquire about the tickrate selection found within the CP (server control/tickrate). From what I understand cs2 no longer uses a flat tickrate rather a subtick system that fluctuates? So I suppose my question is does selecting a tickrate actually effect our cs2-ds?

If the server is actually using the tickrate selected within the CP why do we not have the option to switch back to subtick?

Thanks for the time! :D
- hunghippo!!!
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Edge100x
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Re: cs2-ds tickrate?

Post by Edge100x »

I'll have to look into it further, but this likely no longer applies to CS2 and may need to be removed from that page.
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hunghippo
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Re: cs2-ds tickrate?

Post by hunghippo »

Thanks for the fast reply Edge! :D

After doing some testing on my local server I believe that -tickrate is still relevant within cs2 although not very beneficial towards actual play. I would like to also mention the testing I did was relevant to movement or more specifically bhopping. When setting the tickrate to 128 I experienced very different movement compared to my csgo-ds with 128 tick enabled. With 128 tick enabled on my cs2-ds bhopping feels very sluggish and almost a bit harder where as it was the complete opposite when comparing it to csgo.

This is complete speculation although I believe when -tickrate is specified there may be some overlap between the subtick system and the flat tick system creating some weird results.
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shizangle
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Re: cs2-ds tickrate?

Post by shizangle »

there are some cvars, such as sv_air_max_wishspeed

if set properly, this can simulate the speed gain while in air similar to the tickrate you prefer. Some basic math can give you the correct #

Another option would be troubleshooting metamod additions like desubtick.
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