Reliable Channel Overflow
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Reliable Channel Overflow
Hey
I have a darkrp server up via tcadmin. but every other day people disconnect with the reason "Reliable Channel Overflow" i have tried searching what causes the problem, but coulnt find much help. Is it something you guys have had experience with?
Thanks
I have a darkrp server up via tcadmin. but every other day people disconnect with the reason "Reliable Channel Overflow" i have tried searching what causes the problem, but coulnt find much help. Is it something you guys have had experience with?
Thanks
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Re: Reliable Channel Overflow
That error is usually caused by something disrupting the traffic between you and the server.
Is the server hosted on an NFO machine or is this an issue you're having with a random server?
If it's hosted by TCAdmin you may have to try their support as well.
I've not run a server using anything of that name.
Is the server hosted on an NFO machine or is this an issue you're having with a random server?
If it's hosted by TCAdmin you may have to try their support as well.
I've not run a server using anything of that name.
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- A semi-regular
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Re: Reliable Channel Overflow
I have the server up on a vps at nfoservers you. i dont have any problem with any of the other servers (prophunt, ttt, murder). they all work fine, but for some reason people disconnect from darkrp. i have tried contacting tcadmin, but they said it has nothing to do with tcadmin and that i should contact the game's forum for help. ill do that aswell, but wanted to see if you have had any experience with this aswell.
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Re: Reliable Channel Overflow
This is the settings that i have in the server.cfg:
sv_minrate 20000
sv_maxrate 50000
decalfrequency 10
sv_maxupdaterate 66
sv_minupdaterate 46
sv_minrate 20000
sv_maxrate 50000
decalfrequency 10
sv_maxupdaterate 66
sv_minupdaterate 46
Re: Reliable Channel Overflow
Your rates need to be fixed.
What is your server tickrate?
What is your server tickrate?
Not a NFO employee
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- A semi-regular
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- Joined: Thu Apr 02, 2015 12:00 am
Re: Reliable Channel Overflow
I havnt set any tickrate anywhere, and dont know what it should be set to.
Here is all the settings everywhere: http://gyazo.com/71c4acfa991720fcc9d5eaac66a90586
and here: http://gyazo.com/a6f62877352f60485a806322da8e2bf5
Here is all the settings everywhere: http://gyazo.com/71c4acfa991720fcc9d5eaac66a90586
and here: http://gyazo.com/a6f62877352f60485a806322da8e2bf5
Re: Reliable Channel Overflow
As long as you stick to 32 slots your tickrate of 66 should be fine, but most RP servers run between 22 and 33 tick.
Remove the sv_minrate and sv_maxrate currently in your config and add these:
sv_minrate 100000
sv_maxrate 0
net_splitpacket_maxrate 200000
That may fix your problem.
Remove the sv_minrate and sv_maxrate currently in your config and add these:
sv_minrate 100000
sv_maxrate 0
net_splitpacket_maxrate 200000
That may fix your problem.
Not a NFO employee
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- A semi-regular
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- Joined: Thu Apr 02, 2015 12:00 am
Re: Reliable Channel Overflow
I did as you said: http://gyazo.com/8cea7b9d4eed25a95b5c8274c4a12bdb
just took a screenshot, so you can see if i actually did it right.
Now i just need to wait, because this happends about once every day or every other day.
Also, i want 64 slots on the server. would this matter much from having 32? should i change anything if i change it to 64 instead of 32?
Should i also make these rates at the other servers? i dont have this problem on the other servers, but would it be better with these rates? (prophunt, murder and TTT)
I will post a reply as soon as i et a new "reliable channel overflow" or as soon as it has gone enough time to see that the problem has been fixed.
just took a screenshot, so you can see if i actually did it right.
Now i just need to wait, because this happends about once every day or every other day.
Also, i want 64 slots on the server. would this matter much from having 32? should i change anything if i change it to 64 instead of 32?
Should i also make these rates at the other servers? i dont have this problem on the other servers, but would it be better with these rates? (prophunt, murder and TTT)
I will post a reply as soon as i et a new "reliable channel overflow" or as soon as it has gone enough time to see that the problem has been fixed.
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Re: Reliable Channel Overflow
Coulnt edit my post. but i had a question. Where would i set the tickrate? i dont see that its set anywhere at the moment. is that something that should be added in the command line or the server.cfg file?
Is my current tickrate 66? since you mentioned it? should i change it to 33 or 22 as you said?
Sorry for all these questions.
Is my current tickrate 66? since you mentioned it? should i change it to 33 or 22 as you said?
Sorry for all these questions.
Re: Reliable Channel Overflow
You won't have a great experience trying 64 slots on a VDS. The max I have helped people achieve is 40-50.
To run 40+ slots you need to lower your tickrate, you should try 16 for 50 slots, or 22 for 40 slots. I would recommend 22 tick, as this will keep a good experience while playing, 16 can feel slower IMO.
You set the tickrate by adding -tickrate 33(or whatever number) to your command line.
To run 40+ slots you need to lower your tickrate, you should try 16 for 50 slots, or 22 for 40 slots. I would recommend 22 tick, as this will keep a good experience while playing, 16 can feel slower IMO.
You set the tickrate by adding -tickrate 33(or whatever number) to your command line.
Not a NFO employee
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- A semi-regular
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Re: Reliable Channel Overflow
Changed it to 33, until i saw your post. now its set to 22. hopefully this will fix the problem. Currently 32 slots, but ill see how the server goes and increase it if needed. Thanks alot for your help, i really appreciate it. Ill post if it works or not as soon as i know
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Re: Reliable Channel Overflow
Been 3 days now, and it just gave the error again. disconnected everyone. i have no idea why it does this.. we have alot of custom content on the server, should this matter?
Re: Reliable Channel Overflow
Yes, in my experience addons are generally always to blame here. There are a lot of possible causes, though, so I'd recommend starting by disabling your addons in general to see if that helps. If it does then you know one of your adddons is causing the problem. Once you've narrowed it down to be a server or addon problem you can diagnose further by removing any old/broken addons and updating any that are outdated.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: Reliable Channel Overflow
What is the exact error given in the server and player console?
EDIT: What is your server IP?
EDIT: What is your server IP?
Not a NFO employee