Palworld servers

Use this forum if you have a relatively general question or comment about a game, Ventrilo, TeamSpeak, or Murmur/Mumble server with us. If you have a server-specific question that might not help out the community, please directly contact us through your control panel instead.
Post Reply
FAST
This is my homepage
This is my homepage
Posts: 340
https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
Joined: Sat Dec 10, 2011 11:43 pm
Location: Toronto, Canada

Palworld servers

Post by FAST »

Has NFO thought about hosting on managed panel?

Servers are possible and almost 1 million players playing simultaneously.
User avatar
TimeX
Staff
Staff
Posts: 1750
Joined: Thu Jul 22, 2004 12:24 am
Location: Big Bear, CA

Re: Palworld servers

Post by TimeX »

There has been some demand for Palworld, so we are taking a look at it and considering it.
TimeX
User avatar
Edge100x
Founder
Founder
Posts: 13019
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Palworld servers

Post by Edge100x »

It doesn't look like this game supports server queries right now, so it wouldn't work well in our managed system. But, customers should be able to run their own servers on unmanaged machines/VDSes. It has a Linux server, which can help to keep costs down on a VDS.
User avatar
Edge100x
Founder
Founder
Posts: 13019
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Palworld servers

Post by Edge100x »

We're getting pretty close here and we will likely open up the game to at least managed VDS/machine customers in the next couple of days. Our system now handles queries and rcon commands, including save-on-exit.

Many unmanaged customers already do run it, as it's fairly easy to get start up a server. Quite buggy, though, so it can be frustrating in that way.
User avatar
mennes
Compulsive poster
Compulsive poster
Posts: 74
Joined: Sat Nov 08, 2014 1:08 pm
Location: Michigan

Re: Palworld servers

Post by mennes »

It's interesting how people say its buggy. We have yet to run into any issues. The only difficult part, is trying to figure out certain server parameters like Loot Drop on death for example

We even have a higher pal spawn rate, as well as only 10gb Ram on the server, alongside with Space engineers running while people are playing on that server. Havent had 1 single crash, and the server absolutely never lags
Feel free to contact me on discordd @ Mennes34
User avatar
Edge100x
Founder
Founder
Posts: 13019
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Palworld servers

Post by Edge100x »

mennes, that's good to hear! Is that on Windows or Linux?

We'll have more data as time passes and our managed/shared servers get used.
User avatar
mennes
Compulsive poster
Compulsive poster
Posts: 74
Joined: Sat Nov 08, 2014 1:08 pm
Location: Michigan

Re: Palworld servers

Post by mennes »

Its windows currently! We are actually going to attempt to switcb to linux, so we can save some money and have a bit more RAM

I'm curious if a lot of people's issues comes from Linux. I'll keep you all posted
Feel free to contact me on discordd @ Mennes34
User avatar
fethiyelee
New to forums
New to forums
Posts: 1
Joined: Sat Feb 03, 2024 5:20 am

Re: Palworld servers

Post by fethiyelee »

Thanks for information
User avatar
Edge100x
Founder
Founder
Posts: 13019
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: Palworld servers

Post by Edge100x »

We also offer this game in our regular system now!
Post Reply