Mapcycle?
- dL-Templisk
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Mapcycle?
What would be a good mapcycle for a 16 player max server(when mine goes public) and what should I allow people to vote on? Any ideas, what's worked for you other peoples?
- master_cyph3r
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- dL-Templisk
- This is my homepage
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- Joined: Sat Jul 26, 2003 8:56 pm
- Location: California, USA
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Yeah, I'm trying to figure out what my basic mapcycle should be - here's a rough idea =\
de_dust
de_dust2
de_aztec
cs_italy
cs_milita
cs_assault
So on like that, with no custom maps - and then be able to vote for the other cool maps like scoutzknivez aim_ak_colt awp_map fy_iceworld etc.
Just trying to get ideas
de_dust
de_dust2
de_aztec
cs_italy
cs_milita
cs_assault
So on like that, with no custom maps - and then be able to vote for the other cool maps like scoutzknivez aim_ak_colt awp_map fy_iceworld etc.
Just trying to get ideas
- lt987456
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dust
I personaly wouldnt put dust and dust2 right after each other
here is my map cycle
cs_italy
de_cbble
de_train
de_chateau
de_dust2
scoutzknivez
cs_havana
de_clan2_fire
de_aztec
de_inferno
de_dust2002
cs_siege
de_vertigo
de_clan1_mill
de_nuke
but some of the maps people dont like but me and the other guy paying for the server. I think what it boils down too is that once you server gets known it wont matter what maps you play people will play there because they like it there.
here is my map cycle
cs_italy
de_cbble
de_train
de_chateau
de_dust2
scoutzknivez
cs_havana
de_clan2_fire
de_aztec
de_inferno
de_dust2002
cs_siege
de_vertigo
de_clan1_mill
de_nuke
but some of the maps people dont like but me and the other guy paying for the server. I think what it boils down too is that once you server gets known it wont matter what maps you play people will play there because they like it there.
- master_cyph3r
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