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How do I prevent settings like my maxplayers from changing?

Posted: Tue May 10, 2011 12:02 pm
by Edge100x
By default, Brink has "server hijacking" enabled, which means that your server will be used for client matchmaking when it is empty. When a client hijacks the server, it causes your settings to be overruled, including the player count and game mode. To change this, edit your server.cfg file and add this line before the "spawnServer" one:

Code: Select all

net_serverAllowHijacking 0