Battlefield 3 map cycles consist of three parts. Map name, mode and rounds. To properly format your map cycle it should look something like this:
MP_001 RushLarge0 2
MP_018 RushLarge0 4
MP_017 RushLarge0 8
The different stock game types are:
SquadDeathMatch0: Intended for up to 16 players; 12-20 slots required for quickmatch
TeamDeathMatchC0: Intended for up to 16 players; 12-20 slots required for quickmatch
Domination0: Intended for up to 16 players; 12-20 slots required for quickmatch
GunMaster0: Intended for up to 16 players; 12-20 slots required for quickmatch
RushLarge0: Intended for up to 32 players; 24-40 slots required for quicmatch
Stock Maps:
MP_001 - Grand Bazaar
MP_003 - Teheran Highway
MP_007 - Caspian Border
MP_011 - Seine Crossing
MP_012 - Operation Firestorm
MP_013 - Damavand Peak
MP_017 - Noshahar Canals
MP_018 - Kharg Island
MP_Subway - Operation Metro
Stock maps only support these game types:
SquadRush0: Intended for up to 8 players; 6-10 slots required for quickmatch
SquadDeathMatch0: Intended for up to 16 players; 12-20 slots required for quickmatch
TeamDeathMatch0: Intended for up to 24 players; 12-20 slots required for quickmatch
ConquestSmall0: Intended for up to 32 players; 24-40 slots required for quickmatch
RushLarge0: Intended for up to 32 players; 24-40 slots required for quickmatch
ConquestLarge0: Intended for up to 64 players; 48-64 slots required for quickmatch
Back To Karland(B2K):
XP1_001 - Strike at Karkand
XP1_002 - Gulf of Oman
XP1_003 - Sharqi Peninsula
XP1_004 - Wake Island
B2K maps support these plus the previous game types:
ConquestAssaultSmall0: Intended for up to 32 players; 24-40 slots required for quickmatch
ConquestAssaultSmall1: Intended for up to 32 players; 24-40 slots required for quickmatch
ConquestAssaultLarge0: Intended for up to 32 players; 48-64 slots required for quickmatch
Close Quarters:
XP2_Factory - Scrapmetal
XP2_Office - Operation 925
XP2_Palace - Donya Fortress
XP2_Skybar - Ziba Tower
Close Quarters maps only support these game types:
TeamDeathMatchC0: Intended for up to 16 players; 12-20 slots required for quickmatch
Domination0: Intended for up to 16 players; 12-20 slots required for quickmatch
GunMaster0: Intended for up to 16 players; 12-20 slots required for quickmatch
SquadDeathMatch0: Intended for up to 16 players; 12-20 slots required for quickmatch
Armored Kill:
XP3_Desert - Bandar Desert
XP3_Alborz - Alborz Mountains
XP3_Shield - Armored Shield
XP3_Valley - Death Valley
Armored Kill works with all previous gametypes but Tank Superiority only support Armored Kill maps.
Tank Superiority: Intended for up to 24 players; ; 18-30 slots required for quickmatch
Aftermath:
XP4_Quake - Epicenter
XP4_FD - Markaz Monolith
XP4_Parl - Azadi Palace
XP4_Rubble - Talah Market
Aftermath maps only support these game types:
ConquestLarge0: Intended for up to 64 players; 48-64 slots required for quickmatch
ConquestSmall0: Intended for up to 32 players; 24-40 slots required for quickmatch
RushLarge0: Intended for up to 32 players; 24-40 slots required for quickmatch
SquadRush0: Intended for up to 8 players; 6-10 slots required for quickmatch
SquadDeathMatch0: Intended for up to 16 players; 12-20 slots required for quickmatch
TeamDeathMatch0: Intended for up to 24 players; 24-40 slots required for quickmatch
GunMaster0: Intended for up to 16 players; 12-20 slots required for quickmatch
Scavenger0: Intended for up to 32 players; 20-40 slots required for quickmatch
Instead of ConquestLarge0 and ConquestSmall0, XP4_Rubble/Talah Market uses:
ConquestAssaultLarge0: Intended for up to 64 players; 48-64 slots required for quickmatch
ConquestAssaultSmall0: Intended for up to 32 players; 24-40 slots required for quickmatch
The cycle can be set through the "Easy setup" page in your control panel, or by editing the "Admin/MapList.txt" file through the "File manager" page in the control panel.
Alternatively you can use our admin daemon's map cycler, which uses a nice user friendly layout, allows you to specify random map order, and properly tracks mapchanges in the game. Check the box on the "Easy setup" page to see its options.
How do I set up my map cycle?
- kraze
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How do I set up my map cycle?
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!