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.=QUACK=.Major.Pain wrote:A question for those playing dayZ, our young guy has arma 2, and wants to play dayz, does he have to install anything for his game, or is this just something that's required for the game server?
I recommend getting six updater to keep DayZ up-to-date. Makes it easy to manage.
.=QUACK=.Major.Pain wrote:It says you need ARMA 2 Combined Operations (v1.60 or newer) (ARMA 2 Original and Operation Arrowhead expansion)
If I have Arma II, then if I get Operation Arrowhead, we should be good to go?
That plus running the Six Shooter to get the DayZ files, then yes you are good to go.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
badbadrobot wrote:Bump! Very interested in getting this on our dedicated managed server rather then our VDS.
It is something we are still working on. At the moment we are evaluating CPU usage and the installation procedure. I should have more information in the coming days.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Reading Arma II servers use a lot of resources, so other GSP's are charging a lot for them. One is priced at $94.20/month for 50 slots. 50 slots is the only size.
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.=QUACK=.Major.Pain wrote:Reading Arma II servers use a lot of resources, so other GSP's are charging a lot for them. One is priced at $94.20/month for 50 slots. 50 slots is the only size.
Thats a wee bit more expensive then BF3 servers. But I can totally understand because it takes a lot of resources.
We sell ArmA2 servers through our shared system here, and have for quite some time. We don't charge quite that much for them, but they are indeed extremely CPU-intensive, which is why we have a minimum size.
The high usage stems mostly from all the AI from bots. Some customers also use persistent maps, which further increase it.
Edge100x wrote:We sell ArmA2 servers through our shared system here, and have for quite some time. We don't charge quite that much for them, but they are indeed extremely CPU-intensive, which is why we have a minimum size.
The high usage stems mostly from all the AI from bots. Some customers also use persistent maps, which further increase it.
We have tons of room to breath on our E3-1270 machine right now, but it's managed because of BF3. So we are waiting until you guys are able to get an auto updater/installer for our managed server. Our unmanaged VDS is already loaded down with COD servers, and rcon tools.
Should I open a support ticket to keep an eye on this. Or do you think your still a couple weeks away?
Edge100x wrote:
Should I open a support ticket to keep an eye on this. Or do you think your still a couple weeks away?
It is still a little while away. Since DayZ is still in Alpha I am playing it slow since I have no idea if they will suddenly change everything up.
At the moment it is looking like it will work on a managed set up here but the end user will need to do a lot of manual work to get the mod going.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
The main thing is that DayZ requires the beta build of Arma OA. We do not have a system to allow customers to switch to the latest beta build.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!