Cannot connect to server with custom map
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- A semi-regular
- Posts: 16
- https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
- Joined: Thu Aug 16, 2012 4:46 pm
Cannot connect to server with custom map
I have my NFO server up, and i want to make it 24/7 aim_ag_texture2. But every time i try to connect whenever it's on it, i get "[MM] Sending reservation request to xxx.xxx.xxx.xxx:xxxxx" (not showing my ping) and it hangs there. Anyone have any idea's? I can get onto the map if i'm on the server and i switch from a stock map over to it, but otherwise i can't connect.
Re: Cannot connect to server with custom map
We have been seeing a lot of complaints about this today and we believe the CSGO servers are having some type of issue at the moment.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: Cannot connect to server with custom map
Have to setup a custom map group in the gamemodes_server.txt & add the map/group to your autoexec.cfg.Here's what i currently have for mine.The spots i bolded are the ones you need edit.You can call map group anything you want as long as you use the correct format, "mg_" ,etc.
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"convars"
{
"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "1"
"mp_afterroundmoney" "0"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_timelimit" "0"
"mp_roundtime" "30"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "1"
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1"
"mp_death_drop_grenade" "2"
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "0"
"bot_autodifficulty_threshold_low" "-2.0"
"bot_autodifficulty_threshold_high" "0.0"
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1"
"mp_startmoney" "800"
"mp_maxmoney" "16000"
"sv_allow_votes" "1"
"sv_arms_race_vote_to_restart_disallowed_after" "0"
// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3500"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"
// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"
// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}
"mapgroupsMP"
{
"mg_rescue" ""
}
}
}
}
}
"mapgroups"
{
"mg_rescue"
{
"name" "mg_rescue"
"maps"
{
"cs_office" ""
}
}
}
}
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"convars"
{
"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "1"
"mp_afterroundmoney" "0"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_timelimit" "0"
"mp_roundtime" "30"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "1"
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1"
"mp_death_drop_grenade" "2"
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "0"
"bot_autodifficulty_threshold_low" "-2.0"
"bot_autodifficulty_threshold_high" "0.0"
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1"
"mp_startmoney" "800"
"mp_maxmoney" "16000"
"sv_allow_votes" "1"
"sv_arms_race_vote_to_restart_disallowed_after" "0"
// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3500"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"
// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"
// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}
"mapgroupsMP"
{
"mg_rescue" ""
}
}
}
}
}
"mapgroups"
{
"mg_rescue"
{
"name" "mg_rescue"
"maps"
{
"cs_office" ""
}
}
}
}
Re: Cannot connect to server with custom map
This is my full gamemodes_server.txt, it's still not working
Code: Select all
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"value" "0"
"nameID" "#SFUI_GameModeCasual"
"descID" "#SFUI_GameModeCasualDesc"
"matchmakingvalue" "casual"
"uid" "1"
"maxplayers" "22"
// These are the descriptive ui elements to display in the information box on.
// These key/values should be pairs of strings. The "key" will appear in the left
// column, the "value" will appear in the right column.
"ui"
{
"0" { "label" "#SFUI_CashColon" "value" "$400" }
"1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
"3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
"4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}
// These are the convars that get setup when a game mode of this type is created.
"convars"
{
"cl_playerspraydisable" "1"
"mp_friendlyfire" "0"
"ff_damage_reduction_grenade" "0"
"ff_damage_reduction_bullets" "0"
"ff_damage_reduction_other" "0"
"ff_damage_reduction_grenade_self" "0"
"mp_afterroundmoney" "0"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "50"
"mp_timelimit" "0"
"mp_roundtime" "3"
"mp_freezetime" "5"
"mp_buytime" "45"
"mp_forcecamera" "0" // Set to 1 for team only spectating.
"mp_defuser_allocation" "2" // 0=none, 1=random, 2=everyone
"mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
"mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "1"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "1"
"sv_deadtalk" "0"
"mp_force_pick_time" "15"
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
"mp_startmoney" "10000"
"mp_maxmoney" "10000"
"mp_friendlyfire" "0"
"mp_friendlyfire" "0"
"sv_allow_votes" "0" // Voting allowed in this mode
"sv_arms_race_vote_to_restart_disallowed_after" "0"
// cash award convars
"cash_team_terrorist_win_bomb" "2700"
"cash_team_elimination_hostage_map" "2700"
"cash_team_elimination_bomb_map" "2700"
"cash_team_win_by_time_running_out" "2700"
"cash_team_win_by_defusing_bomb" "2700"
"cash_team_win_by_hostage_rescue" "2700"
"cash_team_loser_bonus" "2400"
"cash_team_loser_bonus_consecutive_rounds" "0"
"cash_team_rescued_hostage" "100"
"cash_team_hostage_alive" "0"
"cash_team_planted_bomb_but_defused" "200"
"cash_team_hostage_interaction" "50"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "200"
"cash_player_killed_enemy_factor" "0.5"
"cash_player_bomb_planted" "200"
"cash_player_bomb_defused" "200"
"cash_player_rescued_hostage" "200"
"cash_player_interact_with_hostage" "0"
"cash_player_damage_hostage" "-100"
"cash_player_killed_hostage" "-100"
// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"
// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}
// Map groups for offline modes
"mapgroupsSP"
{
//"mg_de_train_se" ""
//"mg_de_dust_se" ""
//"mg_de_dust2_se" ""
//"mg_de_aztec_se" ""
//"mg_de_inferno_se" ""
//"mg_de_nuke_se" ""
//"mg_cs_italy_se" ""
//"mg_cs_office_se" ""
//"random_classic_se" ""
"mg_alll" ""
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_alll" ""
//"mg_bomb" ""
//"mg_hostage" ""
//"mg_dust" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroupsMP"
{
"mg_tex" ""
}
}
}
}
}
"mapgroups"
{
"mg_tex"
{
"imagename" "mapgroup-tex"
"nameID" "#SFUI_Mapgroup_tex"
"name" "mg_tex"
"maps"
{
"aim_ag_texture2" ""
}
}
}
}
// These are the convars that get setup when a game mode of this type is created.
"convars"
{
"cl_playerspraydisable" "1"
"mp_friendlyfire" "0"
"ff_damage_reduction_grenade" "0"
"ff_damage_reduction_bullets" "0"
"ff_damage_reduction_other" "0"
"ff_damage_reduction_grenade_self" "0"
"mp_afterroundmoney" "0"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "100"
"mp_timelimit" "0"
"mp_roundtime" "3"
"mp_freezetime" "5"
"mp_buytime" "45"
"mp_forcecamera" "0" // Set to 1 for team only spectating.
"mp_defuser_allocation" "2" // 0=none, 1=random, 2=everyone
"mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
"mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "1"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "1"
"sv_deadtalk" "0"
"mp_force_pick_time" "15"
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
"mp_startmoney" "99999999"
"mp_maxmoney" "99999999"
"mp_friendlyfire" "0"
"mp_friendlyfire" "0"
"sv_allow_votes" "0" // Voting allowed in this mode
"sv_arms_race_vote_to_restart_disallowed_after" "0"
// cash award convars
"cash_team_terrorist_win_bomb" "2700"
"cash_team_elimination_hostage_map" "2700"
"cash_team_elimination_bomb_map" "2700"
"cash_team_win_by_time_running_out" "2700"
"cash_team_win_by_defusing_bomb" "2700"
"cash_team_win_by_hostage_rescue" "2700"
"cash_team_loser_bonus" "2400"
"cash_team_loser_bonus_consecutive_rounds" "0"
"cash_team_rescued_hostage" "100"
"cash_team_hostage_alive" "0"
"cash_team_planted_bomb_but_defused" "200"
"cash_team_hostage_interaction" "50"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "200"
"cash_player_killed_enemy_factor" "0.5"
"cash_player_bomb_planted" "200"
"cash_player_bomb_defused" "200"
"cash_player_rescued_hostage" "200"
"cash_player_interact_with_hostage" "0"
"cash_player_damage_hostage" "-100"
"cash_player_killed_hostage" "-100"
// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"
// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}
Re: Cannot connect to server with custom map
That looks like gamemodes.txt & not the gamemodes_server.txt.Follow the exact format of the gamemodes_server.example.txt.Also image name should be mg_tex not mapgroup-tex.You have alot extra commands/code in the gamemodes_server.txt you don't need.
Re: Cannot connect to server with custom map
That was the example text. All of those cvars we're there.LittleB wrote:That looks like gamemodes.txt & not the gamemodes_server.txt.Follow the exact format of the gamemodes_server.example.txt.Also image name should be mg_tex not mapgroup-tex.You have alot extra commands/code in the gamemodes_server.txt you don't need.
Either way, i replaced it with your code and changed the bolded. Still the same thing.
Re: Cannot connect to server with custom map
You have a link to the map?I'll try it on my server real quick.
Last edited by LittleB on Thu Aug 16, 2012 5:50 pm, edited 1 time in total.
Re: Cannot connect to server with custom map
Worked just fine.That file that came with the map is the gamesmode.txt and it's an older version.It's using the all_classic map group which was removed in the last update.Here's what i currently have set in my gamemodes_server.txt.
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{
"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "1"
"mp_afterroundmoney" "16000"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_timelimit" "0"
"mp_roundtime" "30"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "1"
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1"
"mp_death_drop_grenade" "2"
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "0"
"bot_autodifficulty_threshold_low" "-2.0"
"bot_autodifficulty_threshold_high" "0.0"
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1"
"mp_startmoney" "16000"
"mp_maxmoney" "16000"
"sv_allow_votes" "1"
"sv_arms_race_vote_to_restart_disallowed_after" "0"
// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3500"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"
// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"
// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}
"mapgroupsMP"
{
"mg_rescue" ""
}
}
}
}
}
"mapgroups"
{
"mg_rescue"
{
"name" "mg_rescue"
"maps"
{
"aim_ag_texture2" ""
}
}
}
}
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{
"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "1"
"mp_afterroundmoney" "16000"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_timelimit" "0"
"mp_roundtime" "30"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "1"
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1"
"mp_death_drop_grenade" "2"
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "0"
"bot_autodifficulty_threshold_low" "-2.0"
"bot_autodifficulty_threshold_high" "0.0"
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1"
"mp_startmoney" "16000"
"mp_maxmoney" "16000"
"sv_allow_votes" "1"
"sv_arms_race_vote_to_restart_disallowed_after" "0"
// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3500"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"
// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"
// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}
"mapgroupsMP"
{
"mg_rescue" ""
}
}
}
}
}
"mapgroups"
{
"mg_rescue"
{
"name" "mg_rescue"
"maps"
{
"aim_ag_texture2" ""
}
}
}
}
Re: Cannot connect to server with custom map
I must be doing something wrong. I use this, but it's still happening. What other things would i need for this to work?LittleB wrote:Worked just fine.That file that came with the map is the gamesmode.txt and it's an older version.It's using the all_classic map group which was removed in the last update.Here's what i currently have set in my gamemodes_server.txt.
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"convars"
{
"bot_quota_mode" "fill"
"bot_quota" "10"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "2"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "1"
"mp_afterroundmoney" "16000"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_timelimit" "0"
"mp_roundtime" "30"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "1"
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1"
"mp_death_drop_grenade" "2"
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "0"
"bot_autodifficulty_threshold_low" "-2.0"
"bot_autodifficulty_threshold_high" "0.0"
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1"
"mp_startmoney" "16000"
"mp_maxmoney" "16000"
"sv_allow_votes" "1"
"sv_arms_race_vote_to_restart_disallowed_after" "0"
// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3500"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"
// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"
// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
}
"mapgroupsMP"
{
"mg_rescue" ""
}
}
}
}
}
"mapgroups"
{
"mg_rescue"
{
"name" "mg_rescue"
"maps"
{
"aim_ag_texture2" ""
}
}
}
}
Re: Cannot connect to server with custom map
What's your current gamemodes.txt & gamemodes_server.txt look like.Can you link then somewhere so i can down load them?I'm going to assume that you placed a copy of map in the csgo folder on your pc.
Re: Cannot connect to server with custom map
Try this.Stop your server.Go to http://cloudfirecsgo.site.nfoservers.com/gamemodes
& download the 2 files.Upload them to your server & overwrite the current ones.Check your autoexec and make sure have mg_tex for the map group & aim_ag_texture2 for the map.Then startup the server & try to connect.Bah,forgot to add the .com the first time.
& download the 2 files.Upload them to your server & overwrite the current ones.Check your autoexec and make sure have mg_tex for the map group & aim_ag_texture2 for the map.Then startup the server & try to connect.Bah,forgot to add the .com the first time.
Re: Cannot connect to server with custom map
I'm going to take those files down for now.If you need them later on let me know.
Re: Cannot connect to server with custom map
Got it now. Thanks for the help. Although, i can't get friendly fire to stay off. It changes to 1 when warmup round is over.
Re: Cannot connect to server with custom map
Also, since i can't edit my post, how do i change being able to spectate both teams?