Not sure if this is the right section to post this in, but I was not able to make a new post in the sourcemod section of the forum, anyways..
I have a server for Counter Strike: Source, and I am having a problem with Sourcemod and banning in general. It seems that the only bans that actually stick in my server are permanent bans. Anything less than permanent simply disappears after a random time (might be the same amount of time consistently, I just don't pay attention). For example: I would ban someone for a week, and the next day I will see them in my server, I would ban someone permanently and they are nowhere to be seen.
I noticed that in my banned_user.cfg only the perm bans are being written as well.
Any suggestions? I've already spent a lot of time on the help section of my control panel trying to work this out and have yet to find a solution.
Sourcemod Problem!
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- Freedom4Gamers
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Re: Sourcemod Problem!
I have the same issue on my Zombie Panic! Source server, what I usually do is ban them permanently, but tell them in the ban reason how long they will be banned for until I manually remove them. Also the temp. bans usually wear off after a map change for me.
Look around on allied modders or the sourcemod website, there may be a plugin to store bans in a database.
For now, I recommend you ban permanently if you want them off your server for more than just a map.
Look around on allied modders or the sourcemod website, there may be a plugin to store bans in a database.
For now, I recommend you ban permanently if you want them off your server for more than just a map.
GreenPepper
Executive Producer
Freedom4Gamers
Executive Producer
Freedom4Gamers
Re: Sourcemod Problem!
Only Perm bans are writen to file, so any temp bans will be lost when the server restarts. They should be fine on map change, though.
TimeX
Re: Sourcemod Problem!
Hmm, well whether they are being stored or not, any ban that is not perm disappears.
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Re: Sourcemod Problem!
Alright I did a bit of searching and found this plugin. I may test this plugin on my ZPS server eventually. Note that Allied Mods has yet to approve this plugin, so use with your own risk!
Check it out here: http://forums.alliedmods.net/showthread.php?t=143548
Check it out here: http://forums.alliedmods.net/showthread.php?t=143548
GreenPepper
Executive Producer
Freedom4Gamers
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Freedom4Gamers
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Re: Sourcemod Problem!
This is because NFO servers reboot daily around 7am PDT. Since the bans aren't written to the file due to not being a permanent ban. This is losing the temporary bans. You might want to look into configuring SourceBans as a solution to handle it for you.
Re: Sourcemod Problem!
To clarify, most servers are (by default) restarted daily when they are empty, and not at 7am. If a server never empties out, it will end up being restarted every other day at 7am, which is a sort of emergency backstop.
A plugin to manage them would be best, I agree. Even if our system doesn't restart your server for you, you'll need to occasionally restart it as part of your management.
A plugin to manage them would be best, I agree. Even if our system doesn't restart your server for you, you'll need to occasionally restart it as part of your management.
Re: Sourcemod Problem!
Sourcemod has a bug currently with their banning system, I personally suggest adding SourceBans to your server. I have it in my server, and it works very nicely. It's a lot more professional too!
http://sourcebans.net/
http://sourcebans.net/
Cory Goodwin
I code: Pawn, Html, PHP, Sql, Java.
I provide support: Websites, TF2, MCraft, DB's, IIS, DNS, Domain, MailClients, GMod, CS 1.6, CSS, Source SDK, SourceMod, ANY Plugin, Ventrillo, Mumble, Teamspeak, Steam Updates.
If you ever need help ask!
I code: Pawn, Html, PHP, Sql, Java.
I provide support: Websites, TF2, MCraft, DB's, IIS, DNS, Domain, MailClients, GMod, CS 1.6, CSS, Source SDK, SourceMod, ANY Plugin, Ventrillo, Mumble, Teamspeak, Steam Updates.
If you ever need help ask!