crs4380 wrote:Maybe you could try replicating the problem on your own machine. For example, install virtualbox and load up your flavor of linux.
I have something like that setup, but the bad thing about doing it that way is I cannot ever get the server filled up because its a home internet connection, therefore pings will be higher, and players are more reluctant to join because of it. I could always get a large lan party going on and do some experimenting though
Edge100x wrote:Your transfer rate was crazy when you took that screen shot, showing that the last packet was 952 bytes in size and that you were receiving >62 k/s worth of data. If you're seeing this frequently, it's no surprise that you're having choke, because the game has an internal limit somewhere (though it's unclear where).
I'd normally recommend that you try dropping your cl_updaterate value, but it looks as though you already have that set very low. I'm not sure what else you can do here to try to reduce the amount of data put out by the server.
Agreed. it's driving me crazy lol! I am starting to think that the problem might be all of the physics within HL2DM. Most FPS on the source engine dont have health packs, armor, guns, ammo, and physics props...all laying on the floor all over. I counted over 200 physics objects alone on one map! With each of those being a physics object, would think that would put more load on the rates and server. I have tested one way on this, if I throw a grenade into an area that has a lot of phys objects, the red on the net_graph spikes hard. In the net_graph legend, it is also showing that red is entities, or all of the described above. It would be VERY useful if valve would just make entities like this static...simple fix! I am really starting to wonder if that is the underlying issue....
I have experimented to no avail to get it resolved. Thankfully, the server is still VERY playable and runs great. I used to see choke in the 30's before making adjustments to the rates, and I rarely see any comments in chat about "lag", so that alone is a huge improvement. If I find out anything, I will be sure and post back here. Thanks for all the help!!!