What are the different playlists available?

Post Reply
User avatar
Edge100x
Founder
Founder
Posts: 12945
https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

What are the different playlists available?

Post by Edge100x »

The playlists available are:

"TDM", "DM ", "CRASHSPEARS", "EXTCTF", "HUNTER", "ASSAULT", "MEDLEY", "CELLREBEL", "DESIGN", "TDMPRO", "DMPRO", "CUSTOM"

The playlist defines a set of map/mode combinations. It is used at the top of the LevelRotation.xml file. For instance, a basic file might contain:

Code: Select all

<levelRotation name="[b]TDM[/b]" randomize = "0" includeNonPresentLevels = "1">
  <ServerInfo>
    <Details name="TDM All Level Rotation" />
    <Variant name="Standard">
    </Variant>
  </ServerInfo>
</levelRotation>
If you choose "Custom", you can define your own map cycle, with different maps and modes. For instance:

Code: Select all

 <levelRotation name="[b]Custom[/b]" randomize = "0" includeNonPresentLevels = "1">
  <ServerInfo>
    <Details name="TDM All Level Rotation" />
    <Variant name="Standard">
    </Variant>
  </ServerInfo>
  
  <level name="Multiplayer/c3mp_museum" gameRules="TeamInstantAction" />
  <level name="Multiplayer/c3mp_rooftop_gardens" gameRules="TeamInstantAction" />
  <level name="Multiplayer/c3mp_con_ed" gameRules="TeamInstantAction" />
  <level name="Multiplayer/c3mp_airport" gameRules="TeamInstantAction" /> 
  <level name="Multiplayer/c3mp_bridge" gameRules="TeamInstantAction" />
  <level name="Multiplayer/c3mp_canyon" gameRules="TeamInstantAction" />
  <level name="Multiplayer/c3mp_dam" gameRules="TeamInstantAction" />
  <level name="Multiplayer/c3mp_river" gameRules="TeamInstantAction" />  
  <level name="Multiplayer/c3mp_swamp_boat" gameRules="TeamInstantAction" /> 
  <level name="Multiplayer/c3mp_tanker" gameRules="TeamInstantAction" />
  <level name="Multiplayer/c3mp_cave" gameRules="TeamInstantAction" />
  <level name="Multiplayer/c3mp_fields" gameRules="TeamInstantAction" />
  
</levelRotation>
You can also list pairs of maps so that players can choose what ruleset to run when the map is loaded. For instance:

Code: Select all

<levelRotation name="Custom" randomize = "1" includeNonPresentLevels = "1" maintainPairs ="1">
  <ServerInfo>
    <Details name="Matched Pairs Server" />
    <Variant name="Standard">
    </Variant>
  </ServerInfo>
  
  <!--This section the players area always offered a choice of 2 modes on one map-->
    
  <level name="Multiplayer/c3mp_con_ed" gameRules="CrashSite" />
  <level name="Multiplayer/c3mp_con_ed" gameRules="TeamInstantAction" />
  
  <level name="Multiplayer/c3mp_canyon" gameRules="Gladiator" />
  <level name="Multiplayer/c3mp_canyon" gameRules="TeamInstantAction" />
    
  <level name="Multiplayer/c3mp_dam" gameRules="CaptureTheFlag" />
  <level name="Multiplayer/c3mp_dam" gameRules="TeamInstantAction" />
  
  <!-- This section players are not offered a vote, game will be the duplicated map/mode combo -->
  
  <level name="Multiplayer/c3mp_rooftop_gardens" gameRules="TeamInstantAction" />
  <level name="Multiplayer/c3mp_rooftop_gardens" gameRules="TeamInstantAction" />

  <level name="Multiplayer/c3mp_museum" gameRules="PowerStruggle" />
  <level name="Multiplayer/c3mp_museum" gameRules="PowerStruggle" />
  
  <level name="Multiplayer/c3mp_airport" gameRules="CrashSite" /> 
  <level name="Multiplayer/c3mp_airport" gameRules="CrashSite" /> 
  
</levelRotation>
Post Reply