So if I change the ticket count so we can actually see some of the levolution events we are then branded as a custom server which then I assume we are not able to get quickplay. Does EA want to control us so badly that we can't even experience the levolution events and have players join us?
I am really beginning to dislike EA a lot
Ticket changes and then we lose quickplay
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Re: Ticket changes and then we lose quickplay
Levolution events are triggered by certain objects being destroyed during the round. With stock tickets, I've seen these happen fairly early in the game. It just matters if somebody is dedicated to blowing them up.[WDT]TardFarmer wrote:So if I change the ticket count so we can actually see some of the levolution events we are then branded as a custom server which then I assume we are not able to get quickplay. Does EA want to control us so badly that we can't even experience the levolution events and have players join us?
I am really beginning to dislike EA a lot
Honestly, I think every round of Flood Zone I've played on our server, somebody has broken the dam. At Siege, I can have the skyscraper down in 2 minutes flat if I get a tank.
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Re: Ticket changes and then we lose quickplay
That's what I thought too, I am getting clan members requesting a higher ticket count so that they can see them. I will just tell them to shoot stuff up more. It would be nice to be able to extend the rounds just a bit longer. EA's draconian control is really bothering me.
Re: Ticket changes and then we lose quickplay
This video should help them with levolution. Just don't take the building down in Siege...
http://www.youtube.com/watch?v=NaUnif8Aon0
http://www.youtube.com/watch?v=NaUnif8Aon0
Re: Ticket changes and then we lose quickplay
I know its a pain. But I just set up a pb task using "pb_sv_task 0 300 var.gamecounter 450" or how many tickets you want. it sticks on Normal/Ranked servers and I am running 3 for now. Now this only works until the server restarts or crashes. Plus its not going to last long.