I'm already running the minimal package, which is the advantage of hosting a game that's now over 10 year old! But as you say it's not worth the risk, of both killing the server's CPU or even going over the Internet allowed usage limit.
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- Tue Dec 17, 2013 12:52 pm
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: BitCoin & LiteCoin mining
- Replies: 5
- Views: 2138
Re: BitCoin & LiteCoin mining
Thanks for the feedback guys 
I'm already running the minimal package, which is the advantage of hosting a game that's now over 10 year old! But as you say it's not worth the risk, of both killing the server's CPU or even going over the Internet allowed usage limit.
I'm already running the minimal package, which is the advantage of hosting a game that's now over 10 year old! But as you say it's not worth the risk, of both killing the server's CPU or even going over the Internet allowed usage limit.
- Tue Dec 17, 2013 2:54 am
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: BitCoin & LiteCoin mining
- Replies: 5
- Views: 2138
BitCoin & LiteCoin mining
Hi guys,
I run a virtual server for an online game here, but it only uses 25% of the CPU max. So I was wondering is there any legal or moral reason why I cannot also use my server to do coin mining?
Cheers
Jonathan
I run a virtual server for an online game here, but it only uses 25% of the CPU max. So I was wondering is there any legal or moral reason why I cannot also use my server to do coin mining?
Cheers
Jonathan
- Wed Sep 04, 2013 11:08 pm
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: Q3:JA Server with Segment Fault 139
- Replies: 8
- Views: 1407
Re: Q3:JA Server with Segment Fault 139
I think that gives me enough to go on then. I can compile with debug on, that may help. Also, it could be from the time of day, like when it hits 10pm which will always be 14-16 hours from boot, it could be that it's 10pm not elapsed time. This time it also crashed pretty quick *after* a reboot. So ...
- Wed Sep 04, 2013 8:43 pm
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: Q3:JA Server with Segment Fault 139
- Replies: 8
- Views: 1407
Re: Q3:JA Server with Segment Fault 139
Sorry, I misread your first 14 hour post. As this is a server I don't want to have it down if i can help it, but I understand where you are coming from - so that will be the next test. For now though the crash still happens. After 5 crashes I rebooted the server. It's not from an attack as I ran tcp...
- Wed Sep 04, 2013 1:38 am
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: Q3:JA Server with Segment Fault 139
- Replies: 8
- Views: 1407
Re: Q3:JA Server with Segment Fault 139
Drat, then I haven't fixed anything. Do you know what tools I could run to work this out? Remember that although the application completely terminates (I hope) after a crash from running 14 hours, subsequent executions can crash it in a minute... Until I reboot the box. I am a programmer and know co...
- Tue Sep 03, 2013 1:14 pm
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: Q3:JA Server with Segment Fault 139
- Replies: 8
- Views: 1407
Re: Q3:JA Server with Segment Fault 139
I still haven't had a crash yet, but I haven't waited long enough...! I'm replying now though to say what I've found out so far. To answer your questions: I'm running Ubuntu 13.04 with all the latest updates installed. Rebooting the actual box sudo reboot does give me back the 14 hours of server up-...
- Tue Sep 03, 2013 3:56 am
- Forum: Dedicated servers and Virtual Dedicated Servers
- Topic: Q3:JA Server with Segment Fault 139
- Replies: 8
- Views: 1407
Q3:JA Server with Segment Fault 139
Hey :) This server is one core, 1GB running the latest Ubuntu. I've searched the forums but haven't found anyone experiencing this problem. I am using my virtual server to host the game Jedi Knight:Jedi Academy based on the Quake 3 engine. The issue is after about 12-14 hours of running the applicat...