Suicides don't get in there at all. Tested that one specifically too. 5 jumps, 5 deaths, 0 suicides.
Maybe this code has something to do with that...?
// *********************************
// Module : Victim Stats
//
// Desc : The victim stats module shows your statistic for the period when ...
Search found 13 matches
- Thu Oct 19, 2006 8:00 am
- Forum: CS 1.6/DoD/TFC/CZ
- Topic: How To Get PsychoStats Hitboxes Working
- Replies: 17
- Views: 13622
- Fri Oct 13, 2006 4:44 am
- Forum: CS 1.6/DoD/TFC/CZ
- Topic: How To Get PsychoStats Hitboxes Working
- Replies: 17
- Views: 13622
- Wed Oct 11, 2006 12:11 pm
- Forum: Game and voice servers
- Topic: html
- Replies: 2
- Views: 2489
Re: html
I have an html editor on my pc but I don't know how to apply the pages I make to the actual website. HELP!
You mean uploading your pages? If you click the Website tab of your Control Panel, you'll see a link starting with ftp:// . You can copy that link into Windows Explorer, and it'll prompt for ...
You mean uploading your pages? If you click the Website tab of your Control Panel, you'll see a link starting with ftp:// . You can copy that link into Windows Explorer, and it'll prompt for ...
- Wed Oct 11, 2006 11:57 am
- Forum: CS 1.6/DoD/TFC/CZ
- Topic: How To Get PsychoStats Hitboxes Working
- Replies: 17
- Views: 13622
- Thu Aug 24, 2006 9:53 am
- Forum: Game and voice servers
- Topic: Increasing Round Load Time on Breakable Maps
- Replies: 1
- Views: 1429
Increasing Round Load Time on Breakable Maps
Whenever we've had maps that are almost 100% breakable — breakout_v2 and breakship_b6 — everyone begins to get nasty lag between the end of the round and the start of the next. In breakout, the map would completely freeze for 3 to 4 seconds before starting the next round. In breakship, it would ...
- Tue Jul 25, 2006 9:05 am
- Forum: CS 1.6/DoD/TFC/CZ
- Topic: How To Get PsychoStats Hitboxes Working
- Replies: 17
- Views: 13622
Works peachy, thanks!
Next another question I'm afraid - are nade kills not factored in?
http://midwestgamers.stats.nuclearfallo ... hp?id=1099
The nades are listed twice, but the S:K isn't factored in either case. Some sort of bug in psychostats...?
Next another question I'm afraid - are nade kills not factored in?
http://midwestgamers.stats.nuclearfallo ... hp?id=1099
The nades are listed twice, but the S:K isn't factored in either case. Some sort of bug in psychostats...?
- Tue Jun 27, 2006 9:32 am
- Forum: CS 1.6/DoD/TFC/CZ
- Topic: How To Get PsychoStats Hitboxes Working
- Replies: 17
- Views: 13622
- Mon Jun 26, 2006 5:25 am
- Forum: CS 1.6/DoD/TFC/CZ
- Topic: How To Get PsychoStats Hitboxes Working
- Replies: 17
- Views: 13622
- Sun Jun 25, 2006 4:19 pm
- Forum: CS:Source/TF2/DoD:Source
- Topic: Attn: CS:S server owners and CS:S players!
- Replies: 25
- Views: 17427
- Sun Jun 25, 2006 4:04 pm
- Forum: CS 1.6/DoD/TFC/CZ
- Topic: How To Get PsychoStats Hitboxes Working
- Replies: 17
- Views: 13622
How To Get PsychoStats Hitboxes Working
Is there a way to do this? Is there a plugin that's needed...?
- Thu May 11, 2006 7:16 am
- Forum: CS 1.6/DoD/TFC/CZ
- Topic: Config files on my server.
- Replies: 3
- Views: 3725
'm creating a config for my server. is it possible to have the score at the end of the 15 rounds displayed?
or is it possible to make a config file that will swap everyone on CT to T and everyone on T to CT?
e.g. ma_swap #ct and ma_swap #t at same time, or something?
There is a mattie eventscript ...
or is it possible to make a config file that will swap everyone on CT to T and everyone on T to CT?
e.g. ma_swap #ct and ma_swap #t at same time, or something?
There is a mattie eventscript ...
- Thu May 04, 2006 9:51 am
- Forum: CS:Source/TF2/DoD:Source
- Topic: Question About Ban Files
- Replies: 3
- Views: 2687
- Wed May 03, 2006 4:31 am
- Forum: CS:Source/TF2/DoD:Source
- Topic: Question About Ban Files
- Replies: 3
- Views: 2687
Question About Ban Files
We've been having issues with keeping people banned. Whenever people decided they needed to break out the hax and suck, they would be added to a ban list, but the next day, they'd still be able to connect even though their Steam ID was still included in the ban file. I tried including the banned.cfg ...