Increasing Round Load Time on Breakable Maps

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helvetica
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Increasing Round Load Time on Breakable Maps

Post by helvetica »

Whenever we've had maps that are almost 100% breakable — breakout_v2 and breakship_b6 — everyone begins to get nasty lag between the end of the round and the start of the next. In breakout, the map would completely freeze for 3 to 4 seconds before starting the next round. In breakship, it would freeze at the weapon reload at the beginning of the round, for the same amount of time. These maps would always start out buttery smooth, and then proceed to get worse and worse with the load times between rounds.

Because this happens only with these breakable maps and gets increasingly worse, I'm assuming that it's something to do with the amount of breakables the map keeps track of. I understand this may be a mapping question more than a server question, but is there any way to help with the load times between rounds?
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Edge100x
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Post by Edge100x »

I'm not sure what causes it at those particular times so I don't know, actually. You might consider emailing the author of one of the maps to see if he has a better idea.

(Highly breakable maps have always been bad news for servers because they tend to make it use 100% CPU quite easily (processing glass shards is very intensive). But it sounds like yours is a different issue than just processing breaking objects.)
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