I was tinkering with some HLDS, and I ran into some questions that I couldn't find reliable answers for, so I'll try to summarize them below...
SOURCE ENGINE
I am aware of the Source engine and most of it's parameters as Valve makes them fairly easy in their Wiki pages, but Half-life remains a mystery. So far I use this for my Source engine games...
TF2
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C:\HLServer\orangebox\srcds.exe -game tf -console -port 27015 +maxplayers 24 +exec server.cfg +map ctf_2fort +fps_max 1000
CSS
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C:\HLServer-csstrike\srcds.exe -game cstrike -console -port 27020 +maxplayers 12 +exec server.cfg +map de_dust2 +fps_max 1000
These seem to work fine for my FPS, and they run smooth as all games on my NFo VPS do, but I also know that my tickrate is not set, if there is a command for that, I'd love to experiment with it, I love tinkering with the rates and I find that 500FPS is less CPU resources for virtually the same experience as 1000FPS, so correct me if I'm wrong there, so I digress
HALF-LIFE ENGINE
CS
Code: Select all
C:\HLServer-cstrike\hlds.exe -game cstrike -console -port 27025 +map de_dust2
Now the two commands I would like for the HL engine are the FPS command, that sets the FPS of the server, and a better explanation of why, or when to use the -pingboost command.
Thanks a lot, I know it was a lot, and very fragmented but bear with me please