We currently run a 52 slot server through NFO normal hosting options and it runs smooth all the time, no issue, unless a DDoS or some other form of attack.
Our current issue is trying to resolve a good setting for the game server on the VPS. It runs smooth for 2-3 maps with 20ish players, then starts degrading performance wise considerably.
The OS is 2k3, no HPET, we use FireDaemon to run the server as a service, have tried restricting it to a core and not, allocating more or less resources, and have tried numerous config options, this being the most recent fps wise:
Code: Select all
fps_max 200
net_queued_packet_thread 1
sv_parallel_packentities 1
sv_parallel_sendsnapshot 1
sv_max_queries_sec 3
sv_max_queries_sec_global 60
sv_max_queries_window 30
net_splitpacket_maxrate 50000
sv_mincmdrate 20
sv_minupdaterate 20
sv_maxupdaterate 60
sv_maxcmdrate 60
sv_maxrate 50000
sv_minrate 10000
At this point we are at a crossroad, we don't want to pay a fortune for 2 game servers when we could pay the same for 1 vps as 1 server pretty much. I read numerous posts by John in other forums saying that NFO's use of VPS can handle game servers even though so many other sites speak of the opposite.
So any help at this point would be appreciated rather then having to bargain shop for a full server somewhere that we have never used, the avenue we very much want to avoid.