Support for Brink?
- Edge100x
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Re: Support for Brink?
Rcon doesn't use a standard, existing protocol, so it's resisting my efforts to add it. I am hoping that they'll release more information on that.
I'm still looking into the player-dropping problem. It's likely due to a config file that's being auto-executed with certain maps, or something similar.
I'm still looking into the player-dropping problem. It's likely due to a config file that's being auto-executed with certain maps, or something similar.
Re: Support for Brink?
Does anyone have net_allowServerHijacking 0 working.. I put it in the server.cfg but my server changes game modes when people join... grr
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Re: Support for Brink?
it is a setting in the brinkedconfig.cfg file. Try setting it in there.
Re: Support for Brink?
untamed316 wrote:it is a setting in the brinkedconfig.cfg file. Try setting it in there.
When you open that file it says it will be overwritten
but i think i found the issue i used
[net_serverAllowHijacking "0"]
in the brinkedconfig.cfg it show up as [seta net_serverAllowHijacking "0"]
So hope that works i added it to the server.cfg
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Re: Support for Brink?
It seems my servers lock up after like an hour of them being full. Is anyone else experiencing this problem? The CPU load goes up to like 25-35 when both my 16's are full, but that shouldn't be an issue, despite these being very cpu intensive.
Re: Support for Brink?
Others have reported problems with crashing. We found CPU load to be a problem for some of these, but not all of them had a CPU problem. I can only hope that SD adds more polish to this game very soon.
TimeX
Re: Support for Brink?
Yeah my server crashes like nuts as timex knows from my numerous support tickets 

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Re: Support for Brink?
Would it do any good doing the same in opening a ticket? Or should we just hold out for Brink to update their game server files...if they even will?
My servers are crashing constantly, but it still shows them as "up" in the control panel most of the time.
My servers are crashing constantly, but it still shows them as "up" in the control panel most of the time.
Re: Support for Brink?
All of the crashes for Brink that I've seen so far that don't occur immediately (due to a server.cfg issue) have been the result of server bugs. We're just waiting on fixes from SD at this point, and I wouldn't really recommend opening a request on yours.
Re: Support for Brink?
Anyone figure out how to avoid the server crash pertaining to "AllocRenderModel called from a different thread..."? Server goes up fine, but after joining it crashes pretty fast. Was wondering if anyone figured out how to get around this.
Re: Support for Brink?
I haven't heard of a resolution for that specifically, but I did recently come to the conclusion that a delay needs to be performed before any variables are executed, which may help you in general: http://www.nfoservers.com/forums/viewto ... =66&t=5332
Re: Support for Brink?
TY edge. Added that to my cfg. Can you possibly post an Objective config that works ie. the server isnt crashing.
Re: Support for Brink?
So, after 2 days of fighting with my server I finally got mine up and seemingly stable.
First, I uploaded:
pak001.sdmd2
pak001.sdpk2
pak002.sdmd2
pak002.sdpk2
to my dedicated server.
Then using my own server.cfg I still received the crash, but not the missing models/animation or weapons one, just the '' one. To solve that one I had to only use the bat files and call on the pre-made configs SD included with the game. Obviously SD included configs hardcoded in the packs and most custom server.cfg's have conflicts with them. Even using Custom in that one cvar doesnt avoid it for some reason.
I requested they remove those cfg's from the packs and instead include the cvars in the cfg files they provided to avoid this, but maybe NFO can get ahold of them directly. I only posted about it on their forums.
Server is up, full, and hasn't crashed in a while.
Also, setting it to anything other than the default ports, 27015, 27016, 8766 makes it not show in the server browser. I dont know if that is blocked ports in the VDS's or not though.
First, I uploaded:
pak001.sdmd2
pak001.sdpk2
pak002.sdmd2
pak002.sdpk2
to my dedicated server.
Then using my own server.cfg I still received the crash, but not the missing models/animation or weapons one, just the '' one. To solve that one I had to only use the bat files and call on the pre-made configs SD included with the game. Obviously SD included configs hardcoded in the packs and most custom server.cfg's have conflicts with them. Even using Custom in that one cvar doesnt avoid it for some reason.
I requested they remove those cfg's from the packs and instead include the cvars in the cfg files they provided to avoid this, but maybe NFO can get ahold of them directly. I only posted about it on their forums.
Server is up, full, and hasn't crashed in a while.
Also, setting it to anything other than the default ports, 27015, 27016, 8766 makes it not show in the server browser. I dont know if that is blocked ports in the VDS's or not though.
Re: Support for Brink?
No ports are blocked on VDSes, but since IP binding doesn't work right, I wouldn't be too surprised if port binding doesn't, either. I don't think they tested much beyond the defaults.
Re: Support for Brink?
That was my first thought. I didnt think ports were closed. Wouldnt make sense.