BC2/BF3/MoH/MoHW admin daemon feedback

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Edge100x
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Re: BC2 admin daemon feedback

Post by Edge100x »

Right now, the !tban command takes an argument of a player name and reason, and always bans for 5 minutes.
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Re: BC2 admin daemon feedback

Post by deadandy »

We are seeing some strange behavior right now, and I'm not sure if it's related to the NFO admin tool. We have the admin daemon disabled because we use a third party admin layer tool (Procon).

When we issue an in-game command with Procon (preceded by an "@", like @kick, @fmove), we are issued an ingame message from the server telling us we do not have permission to use the "!kick" or "!fmove" command, etc. The server will even send strange warning messages. However, the Procon commands actually do execute.

Hopefully this makes sense--it is very strange behavior.
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Edge100x
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Re: BC2 admin daemon feedback

Post by Edge100x »

Does one of your admins have another tool running on the server at the same time, maybe? What's the exact error?
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Re: BC2 admin daemon feedback

Post by CrazyCro »

sup... Just wondering (I forgot) Does MOH have any kind of admin daemon with NFOservers? or Easy setup?
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Edge100x
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Re: BC2 admin daemon feedback

Post by Edge100x »

Yes, we offer the same admin daemon support for MoH as for BC2 here.
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Re: BC2 admin daemon feedback

Post by ZetaReticulli »

i have 2 servers, a new one wit u guys and another from another gsp. my ingame admin commands for my admins used to be run from wolfcon, as long as my laptop was running wolfon and connected to the server the commands would work. commands were like
/say
/yell
/kick
/ban
/mute
/unmute

now i get this new server wit you guys which basically elimates any usage of wolfcon for admin stuff cuz u guys have it built in. however i have one request. just a run down u guys commands are
!say
!kick
!yell

BUT I DONT SEE A !mute or !unmute

is it possible u guys can add that, cause that was very usefull for my admins when a clown joins the room and wants to start trouble

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Edge100x
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Re: BC2 admin daemon feedback

Post by Edge100x »

I'm pretty swamped right now with other things, but that's something that I can look into for the future. In the short term, you could add players manually through the "Easy setup" page, though this would require alt-tabbing away. Or, you could run your other utility and set it up to only respond to those two commands.
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Re: BC2 admin daemon feedback

Post by cyokley »

I currently use the Battlefield Bad Company 2 Command Center, and i have their in-game commands set up to kick some one (IE: /!K name reason) but the message shows up as a yell. I was wondering if there was a way that the kick message could be set to show in the chat log. I wasn't sure if this was a command center or server question so im asking here first.

Thank you for your time
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Edge100x
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Re: BC2 admin daemon feedback

Post by Edge100x »

That is specific to the software you're using. I am not familiar enough with that software to say how to change that from a "yell" to a "say".
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Re: BC2 admin daemon feedback

Post by cyokley »

Edge100x wrote:That is specific to the software you're using. I am not familiar enough with that software to say how to change that from a "yell" to a "say".

Thank you for your time edge
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Re: BC2 admin daemon feedback

Post by CrazyCro »

Hey Edge will there be admin daemon for BF3? :?:
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Edge100x
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Re: BC2 admin daemon feedback

Post by Edge100x »

The daemon will likely be adapted for BF3. This is something that I will be looking into during the BF3 beta period.
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Re: BC2 admin daemon feedback

Post by CrazyCro »

YOU DA MAN! :lol:
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Re: BC2 admin daemon feedback

Post by nutz »

was there ever a ping kicker added in??...i saw discussion of it but not that it was ever added in...
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Re: BC2 admin daemon feedback

Post by Edge100x »

Possibly. I haven't had time to implement additional features recently.
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