Just curious, the dedicated servers you guys sell offer SSD upgrades, I run a home server from an SSD and I love it, any chance game server customers will be able to get on an SSD?
I want to get a dedicated, but if I host 4 x 64 the cost ($259.99+$64 rental fee) is much too high.
BF3 on SSD?
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Re: BF3 on SSD?
If it offers an increase i performance, we can look into it. Most game servers don't show a noticeable difference on an SSD drive, with Minecraft being the one exception.
TimeX
Re: BF3 on SSD?
Adding on to what TimeX says, most games do not use the HD often. Only when writing to the log file and loading a new map..etc. So the HD is usually not stressed enough to the point where adding an SSD would cause a performance gain.
Do I think adding an SSD will cause one? Yes, but is it noticeable is the question.
Do I think adding an SSD will cause one? Yes, but is it noticeable is the question.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: BF3 on SSD?
Some of our shared game servers run on SSDs, but we don't do it as a general rule (except with Minecraft). It just doesn't make a difference.
Re: BF3 on SSD?
Most likely it wont for BF3, but when you have a server such as deathrun in css with 15 minute map changes it helps with the load.
I personally like it and I do notice a faster change it maps, with battlefield's map change history I am sure it will help.
I personally like it and I do notice a faster change it maps, with battlefield's map change history I am sure it will help.
Re: BF3 on SSD?
The main reason that they don't typically help much with our shared server platforms is that the game server operations are very read-heavy (map loads) and there's typically a very large amount of RAM free (usually something like 10 GB). Because everything can be effectively cached, maps load instantly.