Terraria Servers
- TimeX
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Re: Terraria Servers
My guess is that they are unloading unused tile data, to make it more like the way Minecraft handles unused chunks. If you get a lot of players on, that RAM usage may go back up. Interesting, though.
TimeX
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Re: Terraria Servers
I'll take that as a firm "we are totally going to get that up and hosted right away!"
...pretty please? With a unicorn on top?
I need to get this old server out of my closet !![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
...pretty please? With a unicorn on top?
I need to get this old server out of my closet !
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: Terraria Servers
That will take some time before we can look into it in more detail, since i would involve systems intergration and other things. Right now we still have our hands fairly full with the titles we currently support.
TimeX
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Re: Terraria Servers
Oh of course! I was just joking. It's just something to hope for!
Thanks for for looking into it.
Thanks for for looking into it.
Re: Terraria Servers
I do not think there are any serious multiplayer games coming out for the next several months, so it should quiet down and John should be able to look at some of these games more in depth.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: Terraria Servers
TimeX wrote:There is at least one, CS:GO, but we will see how things go.
I forgot about that but since Valve doesn't suck when it comes to releasing games there is a good chance it wont be nearly as buggy as MW3/BF3 and it will be just like all the other games as far as the engine.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: Terraria Servers
I was also wondering if you could do game server hosting for Terraria. I just recently switched to from Xenon Servers' Terraria hosting to a VDS on your servers so that I could have more control over plugins and server files. Right now I have a 30-slot server running on Windows Server 2003 (I believe that Xenon also used Windows Server 2003 for hosting, with TCAdmin) and it runs great. I did notice a slight performance drop when loading the server (used to take 30 seconds on Xenon, now it takes 4 minutes, probably because it spikes the CPU usage to 100%) but there is no performance drop whatsoever in gameplay, it might of even improved.
When the server is running normally, it uses less than 10% CPU (and this is on the lowest VDS plan, 1 HT Core) and uses about 200MB of RAM for the process, 700MB for the entire server including other servers and the OS.
Also, Terraria allows for these settings to be set on start through the command line:
If you have any questions about my server setup feel free to ask. ![Smile :)](./images/smilies/icon_smile.gif)
When the server is running normally, it uses less than 10% CPU (and this is on the lowest VDS plan, 1 HT Core) and uses about 200MB of RAM for the process, 700MB for the entire server including other servers and the OS.
Also, Terraria allows for these settings to be set on start through the command line:
Code: Select all
-ip <ipv4> - Starts the server bound to a given IPv4 address
-port <port> - Starts the server bound to a given port
-maxplayers <count> - Starts the server with a given player count
-world <file.wld> - Starts the server and immediately loads a given world file
-worldpath <path> - Starts the server and changes the world path to a given path
-autocreate <1/2/3> - Starts the server and, if a world file isn't found, automatically create the world file with a given size, 1-3, 1 being small.
-config <file> - Starts the server with a given config file
![Smile :)](./images/smilies/icon_smile.gif)
Re: Terraria Servers
Any update on if/when terraria will be supported for managed server?
Re: Terraria Servers
I'm curious about that, too, axRhino.axRhino wrote:Any update on if/when terraria will be supported for managed server?
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Re: Terraria Servers
You could switch to unmanaged and create your own.
I would expect it to be pricey.
It's more of a hog then Minecraft.
I would expect it to be pricey.
It's more of a hog then Minecraft.
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