Ask questions about dedicated servers here and we and other users will do our best to answer them. Please also refer to the self-help section for tutorials and answers to the most commonly asked questions.
This is what I currently have. We host two 30 slot ARMA2: CO servers that are both full almost 100% of the time. All players experience heavy desync and we have yet to figure out a fix. Any suggestions?
It's tough to say, since it could also be a setting on your command line or in a different configuration file. If this doesn't help, we can explore those a bit.
Major desyncing issues are still occuring with that basic.cfg setup that you provided. Below is my current start up line. I use a batch file to start up my server (Almost certain this does not affect performance). The contents of the batch file are below
There are a some command-line options that you can try, in terms of increasing/decreasing its threading behavior and similar, but I'm not very familiar with them myself. Others who run CO or DayZ may have some more fleshed-out information.
As I was looking around and doing some research (I assumed it was the case) it has nothing to do with network connectivity but hardware itself. Im running an 8 core vds so my only other option is to upgrade to a full machine which I gather would have no issues running my two servers. If there is a way to optimize the 8 core vds for a good bit until I have the finances, someone please share
IcEWoLF, ArmA2 actually runs very well on VDSes, and in most cases the HT cores here have similar performance to physical cores (due to how much the machines are underloaded). But, dedicated hardware would be a little faster, potentially.
Holmes, can you confirm that you're seeing CPU usage problems by looking at the process in the task manager?
More cores might actually not help in your case if it is leading to ping-ponging. Are the cores showing that the process is being moved around quite a bit?
35% could mean slightly less than 3 full cores are in use at 100% (hitting 100% will cause clear performance problems), or it could mean more cores are being used to at less than 100% each and some more complicated threading/locking issues are at play. On the latter, have you tested the server with just one or two cores?