Thread title.
I was adding some custom maps today, but now the values I set in my gamemodes_server.txt are being overridden by gamemodes.txt. Stuff like mp_forcecamera, sv_alltalk, etc. Did an update come out or something?
Server not taking values from gamemodes_server.txt?
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Re: Server not taking values from gamemodes_server.txt?
There has not been a game update today.
Are you certain that gamemodes_server.txt has a perfectly valid format? If there's any mistake, the server will not load it, and it will only use gamemodes.txt, instead.
Are you certain that gamemodes_server.txt has a perfectly valid format? If there's any mistake, the server will not load it, and it will only use gamemodes.txt, instead.
Re: Server not taking values from gamemodes_server.txt?
I don't see anything wrong with the gamemodes_server.txt, plus, some of the values are still overriding gamemodes.txt, so why would other just be ignored?
Re: Server not taking values from gamemodes_server.txt?
Chances are there is a missed bracket or quotation mark somewhere... Happened to me once, missed a " around a map name and the rotation didn't work at all.
Re: Server not taking values from gamemodes_server.txt?
Did you try them in server/autoexec.cfg?It could be that the commands are broken atm.Figgsy wrote:I don't see anything wrong with the gamemodes_server.txt, plus, some of the values are still overriding gamemodes.txt, so why would other just be ignored?

Re: Server not taking values from gamemodes_server.txt?
What do you mean littleb, like type out sv_alltalk "1" for example in autoexec.cfg?
Re: Server not taking values from gamemodes_server.txt?
You can try that in the server.cfg or autoexec,but i remember reading that they changed or added some new new commands for that..I included some links you can check.Figgsy wrote:What do you mean littleb, like type out sv_alltalk "1" for example in autoexec.cfg?
Known Issues:http://developer.valvesoftware.com/wiki ... ed_Servers
Bug Thread=http://forums.steampowered.com/forums/f ... php?f=1188
CSGO News & Updates=http://store.steampowered.com/news/?appids=730

Re: Server not taking values from gamemodes_server.txt?
Bug Fixes:
• Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too high.
• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).
• Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too high.
• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).
