There's still a niche need for faster CPU's

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There's still a niche need for faster CPU's

Post by soja »

Even with how far we've come since the release of CS:S and the source engine, today's CPU's are still just getting to the point where they can run the game at its maximum potential.

Our ZE server still brings the 1270(well, a core of it) down to its knees :)
Right now, you have one server consistently using 131% of one CPU core
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hoping haswell brings some nice performance gains! :) (I think haswell is a tock for intel, still probably just 10-15% gain as usual)
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Re: There's still a niche need for faster CPU's

Post by kraze »

The CPU's themselves can run most games just fine, it's the mods that add the extra load to it. Especially with most most games including CSS only being lightly multithreaded.

The main thing isn't really faster CPU's, it is developers making these games work better with multiple cores.
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Re: There's still a niche need for faster CPU's

Post by rustydusty1717 »

kraze wrote:The CPU's themselves can run most games just fine, it's the mods that add the extra load to it. Especially with most most games including CSS only being lightly multithreaded.

The main thing isn't really faster CPU's, it is developers making these games work better with multiple cores.
Agreed! Manufacturers are pushing for more cores, while game developers aren't doing a whole lot to benefit from all those cores. It's coming to the point where most machines are 4 cores 4 threads, and games benefit from 2 cores. Maxing those 2 cores out, while the rest sit idle.
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Re: There's still a niche need for faster CPU's

Post by soja »

I know kraze, but it isn't the mod that places the load on it, it is the way its played. On a typical de_dust2 server with 64 players(which is stupid) the 1270 would run fine, but this game mode, where there are 60 players in the same area, at the same time, fighting and shooting, check the "Out" part of the screenshot, 2.2MB/s data out from a game server! The cpu needs to compress all of that data to send to clients. Sure if we ran more conservative rates we could have 66.7 fps constant, but from what I have read and seen over the years, running the way we do gives the players the best experience.

The title says "niche" because there is a pretty small need for faster server CPU's. The only game(s) that need the CPU's is BF3 and some CS:S servers.

CS:S can't be multithreaded(from what i've read on alliedmods). If it was the crazy amount of game customization that CS:S has would cease to exist.
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Re: There's still a niche need for faster CPU's

Post by kraze »

CS:S can't be multithreaded(from what i've read on alliedmods). If it was the crazy amount of game customization that CS:S has would cease to exist.
It is, it is very lightly multithreaded. I use the word lightly since it really isn't anything to announce since it doesn't do a whole lot when it comes to load.
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Re: There's still a niche need for faster CPU's

Post by soja »

I think there is a networking thread and a worker thread. I meant the worker thread can't be split up. The networking thread probably lies unused for most servers, but I think it really helps on servers like 60 slot CS:S, when you're sending 60KB+ to 50+ clients lol.


P.S I don't think daylight savings time is working on the forums, my pc clock says 3:07PM but forums say 4:07PM(my pc clock is right), both are in the same time zone.
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Re: There's still a niche need for faster CPU's

Post by Edge100x »

soja, phpBB requires that you manually enable/disable DST in your user preferences.
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Re: There's still a niche need for faster CPU's

Post by soja »

Thanks john
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Re: There's still a niche need for faster CPU's

Post by rustydusty1717 »

soja wrote:I know kraze, but it isn't the mod that places the load on it, it is the way its played. On a typical de_dust2 server with 64 players(which is stupid) the 1270 would run fine, but this game mode, where there are 60 players in the same area, at the same time, fighting and shooting, check the "Out" part of the screenshot, 2.2MB/s data out from a game server! The cpu needs to compress all of that data to send to clients. Sure if we ran more conservative rates we could have 66.7 fps constant, but from what I have read and seen over the years, running the way we do gives the players the best experience.

The title says "niche" because there is a pretty small need for faster server CPU's. The only game(s) that need the CPU's is BF3 and some CS:S servers.

CS:S can't be multithreaded(from what i've read on alliedmods). If it was the crazy amount of game customization that CS:S has would cease to exist.
That is a fair amount for data out, however I could see that for sure. With high rates on my 32 slot public CS I was seeing a spike of 10Mb/s outbound on my firewall. It also had nothing intense for plugins, except psychostats, which were ran out a VM on the same machine so all local.
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