BF3 R35 patch notes

Post Reply
User avatar
Sorry
This is my homepage
This is my homepage
Posts: 111
Joined: Fri Jun 03, 2011 4:26 pm
Contact:

BF3 R35 patch notes

Post by Sorry » Thu Dec 20, 2012 12:47 pm

I know NFO can't release the patch notes anymore. Are they posted anywhere in a public forum yet? Google isn't my friend today ;)

User avatar
Edge100x
Founder
Founder
Posts: 12403
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: BF3 R35 patch notes

Post by Edge100x » Thu Dec 20, 2012 1:05 pm

We can provide them, but only if EA posts them beforehand. They usually do, but did not this time. Here is what they later posted on Battlelog:
We have started deployment of a new server update on all formats. This update has three bug fixes (and nothing else):

Fixes immortality bug
We have identified and eliminated a bug where players in specific cases would be rendered invulnerable.

Fixes broken spawn points in TDM mode on Strike at Karkand
We have identified and eliminated a bug where players would only spawn in a few places on the east side of the map.

Fixes a crash in Gun Master mode
We have identified and eliminated a crash issue in Gun Master mode. To definitively eliminate this crash issue, we have had to implement a change so that players can no longer move in preround in Gun Master mode.

User avatar
TimSad
This is my homepage
This is my homepage
Posts: 754
Joined: Thu Jun 30, 2011 6:27 pm

Re: BF3 R35 patch notes

Post by TimSad » Thu Dec 20, 2012 7:47 pm

Hah! They fixed Karkand because I was being a bit pushy here... http://battlelog.battlefield.com/bf3/fo ... 352879914/
                                                Our NFO Battlefield Servers!
ImageImage
Image

User avatar
Edge100x
Founder
Founder
Posts: 12403
Joined: Thu Apr 18, 2002 11:04 pm
Location: Seattle
Contact:

Re: BF3 R35 patch notes

Post by Edge100x » Thu Dec 20, 2012 11:38 pm

I'm glad to hear that they are responding to your feedback :)

User avatar
chzuck
New to forums
New to forums
Posts: 3
Joined: Sun Jan 23, 2011 4:30 pm
Contact:

Re: BF3 R35 patch notes

Post by chzuck » Sat Dec 29, 2012 10:04 pm

I wish they would respond to this !!

BF3 server 4 player start

http://battlelog.battlefield.com/bf3/fo ... 7842556/1/

jaythegreat1
This is my homepage
This is my homepage
Posts: 193
Joined: Fri Feb 24, 2012 9:49 am

Re: BF3 R35 patch notes

Post by jaythegreat1 » Sun Dec 30, 2012 9:30 pm

I doubt they'll fix that. Stats ruin the game... and the few people that abuse it ruin the fun for everyone.

But at the same time... if you can't get 4 people into a server.. do you really need to be running one?
Image
Chill n Kill Gaming - http://www.cnkgaming.com

User avatar
TimSad
This is my homepage
This is my homepage
Posts: 754
Joined: Thu Jun 30, 2011 6:27 pm

Re: BF3 R35 patch notes

Post by TimSad » Sun Dec 30, 2012 11:00 pm

jaythegreat1 wrote: But at the same time... if you can't get 4 people into a server.. do you really need to be running one?
This is exactly my thought on the matter. The only thing that bugs me is how it goes back into pre-round if one player drops at 4 players.
                                                Our NFO Battlefield Servers!
ImageImage
Image

jaythegreat1
This is my homepage
This is my homepage
Posts: 193
Joined: Fri Feb 24, 2012 9:49 am

Re: BF3 R35 patch notes

Post by jaythegreat1 » Wed Jan 02, 2013 6:33 pm

Yea I could understand the grief with that. Even though BF2 was the same way.
Image
Chill n Kill Gaming - http://www.cnkgaming.com

Post Reply