Half-Life Fast HTTP Asset Downloading

Supernuker
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Post by Supernuker »

sounds cool enough.. but the real question with me should be.. is if 200mb hard-disk space given out by nfo would even get close to what I need for all my files.. lol... I have tons of maps.. just play on my server sometime and type listmaps.. and thats not all of them either.. thers about 20 not shown... lol

My server ip is: 66.54.92.162:27015

if anyone wants to see all the maps there :D
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Post by SaL »

Cut back on your custom maps a lil'bit to like 10-20,Keep the best and toss the rest.Alot of maps take up too much space on the FREE websites anyhow.I just deleted 90mb of maps and plan to just keep between 10-15 maps on the website.Alot of maps hardly ever get played anyway.

Later on I can rotate in some different maps if I want.From what I've seen there's really not alot of QUALITY custom maps out anyway.Just having a few custom maps on a server breaks up the monotony of the defaults.Having players download a 10mb map in under a minute-they' come out of the download shocked and confused at how fast they got the map :twisted:
I personally don't have the guts to gamble my eternity that the Bible might be wrong.
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Post by SaL »

OOP's forgot to compliment the Nice FAQ Johnny Fallout :D
I personally don't have the guts to gamble my eternity that the Bible might be wrong.
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Post by Supernuker »

I like all my maps though.. wll some of them I hate but alot of people on my server like them :( I just like too many maps.. Hmm... Expecally the kz ones.. I cannot get rid of those.
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Post by metro »

Sal and I went through some hell, but I have the HTTP fast download stuff down like a dream and was able to get him fully operational. I think the most vital thing about this new way of transfering content would be to use res files. I have gotten a lot of maps from the author's websites that are still missing files which has led me on little hunts for the correct files here and there. Some maps are encoded with file lists inside of them so the server will automatically send them, so it is pretty much a hit or miss sometimes. I think it is really important for a renter to fully test out the transfer of each new map added to the server individually and not place the files in their steam directory. Upload the files for only one map at a time, test the transfer for errors, and then continue with the next one just to be safe.

Another important thing to remember is when you get an error stating that a file was not found, please be sure to write down the folder path as well as the filename that appears to be missing. Similar named files can be tricky and Sal and I did run into this. If it wasn't for writing the info down and then clicking OK to the error, we probably would not have figured it out. Good job on the FAQ John!
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Edge100x
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Post by Edge100x »

Thanks for the tips. I'll add your one at a time suggestion to the FAQ.
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Post by SaL »

Yeah I set up the http fast downloading it's not too hard.Then I was like 20 -0 with getting the maps working,with varying degrees of difficulty.I had to create some .res files for some and double-check paths alot.With all these maps I was successful with getting them to download with the http fast downloading.

aim-arena
aim-map
awp-map
scoutzknivez
cs_assault_upc
cs_bikini
cs_crest
cs_dock_v1
cs_industrywest
cs_pine
cs_thunder
de_damaged
de_karachi01
de_laguna
de_morningstar_csc
de_museum
de_rock
de_rotterdam
de_trust
de_vine
de_wastefacility
de_winternuke
fy_rambohulk

until I ran into de_prodigy2k.

Nothing I tried seemed to work.Then Metro graciously helped me(Thank you) by trying it and found out that the map was missing 2 overview files.I spent a week banging my head against the desk trying to get that map to work.Now it is 8) I think I'll wait to add anymore maps.

Thanks again Metro :D
I personally don't have the guts to gamble my eternity that the Bible might be wrong.
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Post by Nick|NFo »

wow, must need the overview maps?

hopefully the final version would only need the crucial files to run the map, ie any wads and bsp files.
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Post by SaL »

OH and The .res file I made with resgen was a lil different then metro's so I used that too. :D
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Post by UnArMeD_ARMY »

1) Make a list of all the custom files (bsp, wav, mdl, etc)
used on your server .

- list is a bad description what he's talking about is a more like a mappack
I stll dont understand this part? List? Mappack? confusing 8O
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Post by Edge100x »

Probably easiest to just follow the FAQ ;)
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Post by Supernuker »

Most likley.. nfo usally explains it the best.
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Post by Supernuker »

Edge100x wrote:The way Valve does things, it may not come out of beta for a long time.
Just to let you know.. it sounds out of beta now.. lol.. I may be wrong though.
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Post by Supernuker »

I just noticed two things:

1) My Picture looks the same as the one in the top left of board but with out words or that black thing

2) I'm not new to forums anymore :)
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Post by Edge100x »

1. You just changed it to look that way ;). But wherever you got that picture is probably also where the one on the forums came from. Which reminds me, I need to change that to the new one.

2. Awesomeness.
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