my server was working fine but the name was wrong so i changed my name using the online console and then hit restart so the change would be applies i joied my server to see this message spammed :
[ERROR] gamemodes/darkrp/gamemode/client/hud.lua:81: attempt to index global 'LANGUAGE' (a nil value)
  1. DrawCircularCustomHud - gamemodes/darkrp/gamemode/client/hud.lua:81
   2. DrawHUD - gamemodes/darkrp/gamemode/client/hud.lua:388
    3. unknown - gamemodes/darkrp/gamemode/client/hud.lua:50
i have never had this before and really do need help
			
			
									
									
						help please
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				LeeG
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- Sir Nipah
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Re: help please
The error is with your darkrp hud.
By the looks of this you have a custom hud and if that is the case you will need to ask the guy who made it to help you.
How ever I do have a copy of the default hud. You will need to replace whats in gamemodes\darkrp\gamemode\client\hud.lua with this. I recommend you make a backup of that file before doing so
			
			
									
									By the looks of this you have a custom hud and if that is the case you will need to ask the guy who made it to help you.
How ever I do have a copy of the default hud. You will need to replace whats in gamemodes\darkrp\gamemode\client\hud.lua with this. I recommend you make a backup of that file before doing so
Code: Select all
/*---------------------------------------------------------------------------
HUD ConVars
---------------------------------------------------------------------------*/
local ConVars = {}
local HUDWidth
local HUDHeight
local Color = Color
local cvars = cvars
local draw = draw
local GetConVar = GetConVar
local Lerp = Lerp
local localplayer
local pairs = pairs
local SortedPairs = SortedPairs
local string = string
local surface = surface
local table = table
local tostring = tostring
CreateClientConVar("weaponhud", 0, true, false)
local function ReloadConVars()
	ConVars = {
		background = {0,0,0,100},
		Healthbackground = {0,0,0,200},
		Healthforeground = {140,0,0,180},
		HealthText = {255,255,255,200},
		Job1 = {0,0,150,200},
		Job2 = {0,0,0,255},
		salary1 = {0,150,0,200},
		salary2 = {0,0,0,255}
	}
	for name, Colour in pairs(ConVars) do
		ConVars[name] = {}
		for num, rgb in SortedPairs(Colour) do
			local CVar = GetConVar(name..num) or CreateClientConVar(name..num, rgb, true, false)
			table.insert(ConVars[name], CVar:GetInt())
			if not cvars.GetConVarCallbacks(name..num, false) then
				cvars.AddChangeCallback(name..num, function() timer.Simple(0,ReloadConVars) end)
			end
		end
		ConVars[name] = Color(unpack(ConVars[name]))
	end
	HUDWidth = (GetConVar("HudW") or  CreateClientConVar("HudW", 240, true, false)):GetInt()
	HUDHeight = (GetConVar("HudH") or CreateClientConVar("HudH", 115, true, false)):GetInt()
	if not cvars.GetConVarCallbacks("HudW", false) and not cvars.GetConVarCallbacks("HudH", false) then
		cvars.AddChangeCallback("HudW", function() timer.Simple(0,ReloadConVars) end)
		cvars.AddChangeCallback("HudH", function() timer.Simple(0,ReloadConVars) end)
	end
end
ReloadConVars()
local function formatNumber(n)
	if not n then return "" end
	if n >= 1e14 then return tostring(n) end
    n = tostring(n)
    local sep = sep or ","
    local dp = string.find(n, "%.") or #n+1
	for i=dp-4, 1, -3 do
		n = n:sub(1, i) .. sep .. n:sub(i+1)
    end
    return n
end
local Scrw, Scrh, RelativeX, RelativeY
/*---------------------------------------------------------------------------
HUD Seperate Elements
---------------------------------------------------------------------------*/
local Health = 0
local function DrawHealth()
	Health = math.min(100, (Health == localplayer:Health() and Health) or Lerp(0.1, Health, localplayer:Health()))
	local DrawHealth = math.Min(Health / GAMEMODE.Config.startinghealth, 1)
	local Border = math.Min(6, math.pow(2, math.Round(3*DrawHealth)))
	draw.RoundedBox(Border, RelativeX + 4, RelativeY - 30, HUDWidth - 8, 20, ConVars.Healthbackground)
	draw.RoundedBox(Border, RelativeX + 5, RelativeY - 29, (HUDWidth - 9) * DrawHealth, 18, ConVars.Healthforeground)
	draw.DrawText(math.Max(0, math.Round(localplayer:Health())), "DarkRPHUD2", RelativeX + 4 + (HUDWidth - 8)/2, RelativeY - 32, ConVars.HealthText, 1)
	-- Armor
	local armor = localplayer:Armor()
	if armor ~= 0 then
		draw.RoundedBox(2, RelativeX + 4, RelativeY - 15, (HUDWidth - 8) * armor / 100, 5, Color(0, 0, 255, 255))
	end
end
local function DrawInfo()
	local Salary = 	LANGUAGE.salary .. GAMEMODE.Config.currency .. (localplayer:getDarkRPVar("salary") or 0)
	local JobWallet = {
		LANGUAGE.job, (localplayer:getDarkRPVar("job") or ""), "\n",
		LANGUAGE.wallet, GAMEMODE.Config.currency, (formatNumber(localplayer:getDarkRPVar("money") or 0) or 0)
	}
	JobWallet = table.concat(JobWallet)
	local wep = localplayer:GetActiveWeapon()
	if IsValid(wep) and GAMEMODE.Config.weaponhud then
        local name = wep:GetPrintName();
		draw.DrawText("Weapon: "..name, "UiBold", RelativeX + 5, RelativeY - HUDHeight - 18, Color(255, 255, 255, 255), 0)
	end
	draw.DrawText(Salary, "DarkRPHUD2", RelativeX + 5, RelativeY - HUDHeight + 6, ConVars.salary1, 0)
	draw.DrawText(Salary, "DarkRPHUD2", RelativeX + 4, RelativeY - HUDHeight + 5, ConVars.salary2, 0)
	surface.SetFont("DarkRPHUD2")
	local w, h = surface.GetTextSize(Salary)
	draw.DrawText(JobWallet, "DarkRPHUD2", RelativeX + 5, RelativeY - HUDHeight + h + 6, ConVars.Job1, 0)
	draw.DrawText(JobWallet, "DarkRPHUD2", RelativeX + 4, RelativeY - HUDHeight + h + 5, ConVars.Job2, 0)
end
local Page = Material("icon16/page_white_text.png")
local function GunLicense()
	if localplayer:getDarkRPVar("HasGunlicense") then
		surface.SetMaterial(Page)
		surface.SetDrawColor(255, 255, 255, 255)
		surface.DrawTexturedRect(RelativeX + HUDWidth, ScrH() - 34, 32, 32)
	end
end
local function Agenda()
	local DrawAgenda, AgendaManager = DarkRPAgendas[localplayer:Team()], localplayer:Team()
	if not DrawAgenda then
		for k,v in pairs(DarkRPAgendas) do
			if table.HasValue(v.Listeners or {}, localplayer:Team()) then
				DrawAgenda, AgendaManager = DarkRPAgendas[k], k
				break
			end
		end
	end
	if DrawAgenda then
		draw.RoundedBox(10, 10, 10, 460, 110, Color(0, 0, 0, 155))
		draw.RoundedBox(10, 12, 12, 456, 106, Color(51, 58, 51,100))
		draw.RoundedBox(10, 12, 12, 456, 20, Color(0, 0, 70, 100))
		draw.DrawText(DrawAgenda.Title, "DarkRPHUD1", 30, 12, Color(255,0,0,255),0)
		local AgendaText = {}
		for k,v in pairs(team.GetPlayers(AgendaManager)) do
			if not v.DarkRPVars then continue end
			table.insert(AgendaText, v:getDarkRPVar("agenda"))
		end
		local text = table.concat(AgendaText, "\n")
		text = text:gsub("//", "\n"):gsub("\\n", "\n")
		text = GAMEMODE:TextWrap(text, "DarkRPHUD1", 440)
		draw.DrawText(text, "DarkRPHUD1", 30, 35, Color(255,255,255,255),0)
	end
end
local VoiceChatTexture = surface.GetTextureID("voice/icntlk_pl")
local function DrawVoiceChat()
	if localplayer.DRPIsTalking then
		local chbxX, chboxY = chat.GetChatBoxPos()
		local Rotating = math.sin(CurTime()*3)
		local backwards = 0
		if Rotating < 0 then
			Rotating = 1-(1+Rotating)
			backwards = 180
		end
		surface.SetTexture(VoiceChatTexture)
		surface.SetDrawColor(ConVars.Healthforeground)
		surface.DrawTexturedRectRotated(ScrW() - 100, chboxY, Rotating*96, 96, backwards)
	end
end
local function LockDown()
	local chbxX, chboxY = chat.GetChatBoxPos()
	if util.tobool(GetConVarNumber("DarkRP_LockDown")) then
		local cin = (math.sin(CurTime()) + 1) / 2
		local chatBoxSize = math.floor(ScrH() / 4)
		draw.DrawText(LANGUAGE.lockdown_started, "ScoreboardSubtitle", chbxX, chboxY + chatBoxSize, Color(cin * 255, 0, 255 - (cin * 255), 255), TEXT_ALIGN_LEFT)
	end
end
local Arrested = function() end
usermessage.Hook("GotArrested", function(msg)
	local StartArrested = CurTime()
	local ArrestedUntil = msg:ReadFloat()
	Arrested = function()
		if CurTime() - StartArrested <= ArrestedUntil and localplayer:getDarkRPVar("Arrested") then
		draw.DrawText(string.format(LANGUAGE.youre_arrested, math.ceil(ArrestedUntil - (CurTime() - StartArrested))), "DarkRPHUD1", ScrW()/2, ScrH() - ScrH()/12, Color(255,255,255,255), 1)
		elseif not localplayer:getDarkRPVar("Arrested") then
			Arrested = function() end
		end
	end
end)
local AdminTell = function() end
usermessage.Hook("AdminTell", function(msg)
	local Message = msg:ReadString()
	AdminTell = function()
		draw.RoundedBox(4, 10, 10, ScrW() - 20, 100, Color(0, 0, 0, 200))
		draw.DrawText(LANGUAGE.listen_up, "GModToolName", ScrW() / 2 + 10, 10, Color(255, 255, 255, 255), 1)
		draw.DrawText(Message, "ChatFont", ScrW() / 2 + 10, 80, Color(200, 30, 30, 255), 1)
	end
	timer.Simple(10, function()
		AdminTell = function() end
	end)
end)
/*---------------------------------------------------------------------------
Drawing the HUD elements such as Health etc.
---------------------------------------------------------------------------*/
local function DrawHUD()
	localplayer = localplayer and IsValid(localplayer) and localplayer or LocalPlayer()
	if not IsValid(localplayer) then return end
	local shouldDraw = hook.Call("HUDShouldDraw", GAMEMODE, "DarkRP_HUD")
	if shouldDraw == false then return end
	Scrw, Scrh = ScrW(), ScrH()
	RelativeX, RelativeY = 0, Scrh
	--Background
	draw.RoundedBox(6, 0, Scrh - HUDHeight, HUDWidth, HUDHeight, ConVars.background)
	DrawHealth()
	DrawInfo()
	GunLicense()
	Agenda()
	DrawVoiceChat()
	LockDown()
	Arrested()
	AdminTell()
end
/*---------------------------------------------------------------------------
Entity HUDPaint things
---------------------------------------------------------------------------*/
local function DrawPlayerInfo(ply)
	local pos = ply:EyePos()
	pos.z = pos.z + 10 -- The position we want is a bit above the position of the eyes
	pos = pos:ToScreen()
	pos.y = pos.y - 50 -- Move the text up a few pixels to compensate for the height of the text
	if GAMEMODE.Config.showname and not ply:getDarkRPVar("wanted") then
		draw.DrawText(ply:Nick(), "DarkRPHUD2", pos.x + 1, pos.y + 1, Color(0, 0, 0, 255), 1)
		draw.DrawText(ply:Nick(), "DarkRPHUD2", pos.x, pos.y, team.GetColor(ply:Team()), 1)
		draw.DrawText(LANGUAGE.health ..ply:Health(), "DarkRPHUD2", pos.x + 1, pos.y + 21, Color(0, 0, 0, 255), 1)
		draw.DrawText(LANGUAGE.health..ply:Health(), "DarkRPHUD2", pos.x, pos.y + 20, Color(255,255,255,200), 1)
	end
	if GAMEMODE.Config.showjob then
		local teamname = team.GetName(ply:Team())
		draw.DrawText(ply:getDarkRPVar("job") or teamname, "DarkRPHUD2", pos.x + 1, pos.y + 41, Color(0, 0, 0, 255), 1)
		draw.DrawText(ply:getDarkRPVar("job") or teamname, "DarkRPHUD2", pos.x, pos.y + 40, Color(255, 255, 255, 200), 1)
	end
	if ply:getDarkRPVar("HasGunlicense") then
		surface.SetMaterial(Page)
		surface.SetDrawColor(255,255,255,255)
		surface.DrawTexturedRect(pos.x-16, pos.y + 60, 32, 32)
	end
end
local function DrawWantedInfo(ply)
	if not ply:Alive() then return end
	local pos = ply:EyePos()
	if not pos:RPIsInSight({localplayer, ply}) then return end
	pos.z = pos.z + 14
	pos = pos:ToScreen()
	if GAMEMODE.Config.showname then
		draw.DrawText(ply:Nick(), "DarkRPHUD2", pos.x + 1, pos.y + 1, Color(0, 0, 0, 255), 1)
		draw.DrawText(ply:Nick(), "DarkRPHUD2", pos.x, pos.y, team.GetColor(ply:Team()), 1)
	end
	local wantedText = string.format("%s\nReason: %s", LANGUAGE.wanted, tostring(ply.DarkRPVars["wantedReason"]))
	draw.DrawText(wantedText, "DarkRPHUD2", pos.x, pos.y - 40, Color(255, 255, 255, 200), 1)
	draw.DrawText(wantedText, "DarkRPHUD2", pos.x + 1, pos.y - 41, Color(255, 0, 0, 255), 1)
end
/*---------------------------------------------------------------------------
The Entity display: draw HUD information about entities
---------------------------------------------------------------------------*/
local function DrawEntityDisplay()
	local shouldDraw = hook.Call("HUDShouldDraw", GAMEMODE, "DarkRP_EntityDisplay")
	if shouldDraw == false then return end
	local shootPos = localplayer:GetShootPos()
	local aimVec = localplayer:GetAimVector()
	for k, ply in pairs(player.GetAll()) do
		if not ply:Alive() then continue end
		local hisPos = ply:GetShootPos()
		if ply:getDarkRPVar("wanted") then DrawWantedInfo(ply) end
		if GAMEMODE.Config.globalshow and ply ~= localplayer then
			DrawPlayerInfo(ply)
		-- Draw when you're (almost) looking at him
		elseif not GAMEMODE.Config.globalshow and hisPos:Distance(shootPos) < 400 then
			local pos = hisPos - shootPos
			local unitPos = pos:GetNormalized()
			if unitPos:Dot(aimVec) > 0.95 then
				local trace = util.QuickTrace(shootPos, pos, localplayer)
				if trace.Hit and trace.Entity ~= ply then return end
				DrawPlayerInfo(ply)
			end
		end
	end
	local tr = localplayer:GetEyeTrace()
	if IsValid(tr.Entity) and tr.Entity:IsOwnable() and tr.Entity:GetPos():Distance(localplayer:GetPos()) < 200 then
		tr.Entity:DrawOwnableInfo()
	end
end
/*---------------------------------------------------------------------------
Zombie display
---------------------------------------------------------------------------*/
local function DrawZombieInfo()
	if not localplayer:getDarkRPVar("zombieToggle") then return end
	local shouldDraw = hook.Call("HUDShouldDraw", GAMEMODE, "DarkRP_ZombieInfo")
	if shouldDraw == false then return end
	for x=1, localplayer:getDarkRPVar("numPoints"), 1 do
		local zPoint = localplayer.DarkRPVars["zPoints".. x]
		if zPoint then
			zPoint = zPoint:ToScreen()
			draw.DrawText("Zombie Spawn (" .. x .. ")", "DarkRPHUD2", zPoint.x, zPoint.y - 20, Color(255, 255, 255, 200), 1)
			draw.DrawText("Zombie Spawn (" .. x .. ")", "DarkRPHUD2", zPoint.x + 1, zPoint.y - 21, Color(255, 0, 0, 255), 1)
		end
	end
end
/*---------------------------------------------------------------------------
Actual HUDPaint hook
---------------------------------------------------------------------------*/
function GM:HUDPaint()
	DrawHUD()
	DrawZombieInfo()
	DrawEntityDisplay()
	self.BaseClass:HUDPaint()
end