A question on Game Modes and slot counts for NFO. In BF3, we had a recommended slot size, but this was commonly exceed - even thought Close Quarters Domination recommended ~ 24 slots, it was typical to see 64 slots of total mayhem. Same for Rush.
Will the slot counts below be enforced or can they be exceed like in BF3?
BF4 game modes followed by slots its "designed" for:
1. Conquest - 64
2. Domination - 20
3. Obliteration - 24
4. Defuse - 10
5. Team Death Match - 20
6. Rush - 32
7. Squad Deathmatch - 20
To see a description of each game mode go here: http://blogs.battlefield.com/2013/09/ro ... ame-modes/
Question: BF4 Game Modes and Slot Counts
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Re: Question: BF4 Game Modes and Slot Counts
There isn't any information on this, yet but I am imagine it will be similar to BF3. A slot count is recommended but you can go change it from the recommended slot count to a defined maximum and still be eligible for quick match. You can also change it to 64 players if you don't mind not being eligible for quickmatch.
@Kraze^NFo> Juski has a very valid point
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Re: Question: BF4 Game Modes and Slot Counts
I seriously hope they cap the player size when it comes to Rush, Obliteration, and TDM. Those game modes do NOT need 64 players. Admins just run it at those player sizes to attempt to gain rank on their servers and care nothing about game play.
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Re: Question: BF4 Game Modes and Slot Counts
Exactly, it's just plain idiotic.TimSad wrote:I seriously hope they cap the player size when it comes to Rush, Obliteration, and TDM. Those game modes do NOT need 64 players. Admins just run it at those player sizes to attempt to gain rank on their servers and care nothing about game play.