Ammo Pool vs. Mag Pool

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Wraygun
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Ammo Pool vs. Mag Pool

Post by Wraygun »

I was wondering if this is a known bug or working as intended.

In our server config and verified through Procon we have:
vars.forceReloadWholeMags false

However it still forces Full Mag reload instead of Partial Ammo pool. Basically you lose any bullets left in the old Mag.

Is this a bug?


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DubStyle714
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Re: Ammo Pool vs. Mag Pool

Post by DubStyle714 »

I am curious of this as well. We have set our server to use ammo pool vs mag pool through the NFO server options and it still pulls via Mag Pool.
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soja
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Re: Ammo Pool vs. Mag Pool

Post by soja »

Is it being set properly? Run the command without the argument in rcon and see the result. It might be another thing not being read by the server on startup.
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Re: Ammo Pool vs. Mag Pool

Post by DubStyle714 »

soja wrote:Is it being set properly? Run the command without the argument in rcon and see the result. It might be another thing not being read by the server on startup.
My server responds with:

OK
false
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soja
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Re: Ammo Pool vs. Mag Pool

Post by soja »

Sounds like a bug then
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Re: Ammo Pool vs. Mag Pool

Post by soja »

I just set it on my TDM server. TRUE is the value you need to not lose any ammo when reloading.
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Wraygun
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Re: Ammo Pool vs. Mag Pool

Post by Wraygun »

I tried it with true through the procon console however it put the server into custom mode. Good to know it does work, just backwards.

Hopefully there will be a fix soon
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Re: Ammo Pool vs. Mag Pool

Post by soja »

Yeah, but Matchmaking still works on "custom" servers, as well as ranking.
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