I was wondering if this is a known bug or working as intended.
In our server config and verified through Procon we have:
vars.forceReloadWholeMags false
However it still forces Full Mag reload instead of Partial Ammo pool. Basically you lose any bullets left in the old Mag.
Is this a bug?
Thanks
Ammo Pool vs. Mag Pool
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Re: Ammo Pool vs. Mag Pool
I am curious of this as well. We have set our server to use ammo pool vs mag pool through the NFO server options and it still pulls via Mag Pool.
Re: Ammo Pool vs. Mag Pool
Is it being set properly? Run the command without the argument in rcon and see the result. It might be another thing not being read by the server on startup.
Not a NFO employee
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Re: Ammo Pool vs. Mag Pool
My server responds with:soja wrote:Is it being set properly? Run the command without the argument in rcon and see the result. It might be another thing not being read by the server on startup.
OK
false
Re: Ammo Pool vs. Mag Pool
I just set it on my TDM server. TRUE is the value you need to not lose any ammo when reloading.
Not a NFO employee
Re: Ammo Pool vs. Mag Pool
I tried it with true through the procon console however it put the server into custom mode. Good to know it does work, just backwards.
Hopefully there will be a fix soon
Hopefully there will be a fix soon
Re: Ammo Pool vs. Mag Pool
Yeah, but Matchmaking still works on "custom" servers, as well as ranking.
Not a NFO employee