Congrats. I'll give you an hour before it bites the dustsoja wrote:EDIT: WOOOOO 24HRS TDM full, zero crashes xD
![Surprised :o](./images/smilies/icon_surprised.gif)
Congrats. I'll give you an hour before it bites the dustsoja wrote:EDIT: WOOOOO 24HRS TDM full, zero crashes xD
CPU usage: 40.81%soja wrote: What is the current CPU usage on that machine?
Sounds like the issue most people are having, id have to say wait for a patch D:marrr wrote:CPU usage: 40.81%soja wrote: What is the current CPU usage on that machine?
Free physical memory: 114251mb
After playing a bunch tonight..
The server ran fine for 5 maps with 1 round each. 6th map MP_Resort and 7th MP_Journey = lag. I will see if the 8th map is lagged out too.
Could be a memory leak which as a side effect can affect cpu usage.Mish1 wrote:Our cpu usage at prime time is around 80% on a shared server.
It seems as if the longer the server runs populated then the lag increases. By the 5th or 6th map in the rotation the lag is very bad. Some maps seem to lag worse than others which is why we have removed them from our server. Those maps are Parcel Storm, Lancang Dam and Hainan Resort.
Sounds like it. The longer the server runs, the more it leads to an overload.woowoo wrote:Could be a memory leak which as a side effect can affect cpu usage.
I am having the same problem with 2 Arma3 servers, then support agreed with me that there was a memory leak. They need to be shut down at least once a day if not more..=QUACK=.Major.Pain wrote:Sounds like it. The longer the server runs, the more it leads to an overload.woowoo wrote:Could be a memory leak which as a side effect can affect cpu usage.
My guess its a problem with BF4. We saw the exact same thing with both BF3 and BF:BC2.10-78 Busterking wrote:I am having the same problem with 2 Arma3 servers, then support agreed with me that there was a memory leak. They need to be shut down at least once a day if not more..=QUACK=.Major.Pain wrote:Sounds like it. The longer the server runs, the more it leads to an overload.woowoo wrote:Could be a memory leak which as a side effect can affect cpu usage.
I think it's all related to how NFO has their VDS setup, maybe overloading their system with servers.
We certainly don't overload any of our systems. Our automated load balancing won't allow a machine to stay 24 hours with over 40% usage, we get alerts when usage is high, and we simply don't stand for it. We couldn't guarantee the best performance if we used practices like that.10-78 Busterking wrote:I am having the same problem with 2 Arma3 servers, then support agreed with me that there was a memory leak. They need to be shut down at least once a day if not more..=QUACK=.Major.Pain wrote:Sounds like it. The longer the server runs, the more it leads to an overload.woowoo wrote:Could be a memory leak which as a side effect can affect cpu usage.
I think it's all related to how NFO has their VDS setup, maybe overloading their system with servers.
Memory leaks are entirely in software and due to implementation bugs. ArmA3 is particularly bad about using large amounts of CPU and memory.10-78 Busterking wrote:I am having the same problem with 2 Arma3 servers, then support agreed with me that there was a memory leak. They need to be shut down at least once a day if not more.
We do not overload our VDSes. In fact, we assign dedicated HT cores and memory, so there's a hard (and low) cap on how many customers can be put onto each machine.I think it's all related to how NFO has their VDS setup, maybe overloading their system with servers.