Hello all,
Is anyone running 64-player Conquest + Obliteration modes? I changed my rotation to do both game modes, but the server was set to 32-players (had to manually set "vars.maxPlayers" to 64 in console).
Is there any tricks to running these modes at 64-players without console commands? Perhaps NFO would be able to make a time maxplayers override like they do with Hardcore presets?
Conquest and Obliteration at 64 players
-
- A semi-regular
- Posts: 24
- https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
- Joined: Fri Nov 01, 2013 8:50 am
Re: Conquest and Obliteration at 64 players
There is an option for this on the "Easy setup" tab in your control panel. Specifically where it says "Player limit:" enter 64 and save it, then reboot your server.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: Conquest and Obliteration at 64 players
Has anyone had success with Obliteration on 64-players? I tried it, and the first map crashed within the first 10 minutes.
Re: Conquest and Obliteration at 64 players
yeah, obliteration on operation locker set to 64 worked really well. it sounds insane, but it somehow was great. no crashes, no problems.