Jihad

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Kon
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Jihad

Post by Kon »

Does anyone have a working Jihad, I've only found broken ones that wont work in general or no sound ones.
I really want to have Jihad working on my server.
Thanks you. :o
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J-English
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Re: Jihad

Post by J-English »

Is that the jihad bomb timer ? I used to use that alot in gmod...blowing up chickens with it
Kon
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Re: Jihad

Post by Kon »

I don't know.

In the workshop they're just called "TTT Jihad Bomb", but none of them work properly. I really just want one I can insert manually so that they all download it, instead of a collection item.
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Re: Jihad

Post by J-English »

why dont you download it from here and test it out as a singleplayer,
Then add it to your fast downloads for others to download.if it works that way.

http://www.garrysmod.org/downloads/?tag=jihad
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Re: Jihad

Post by Kon »

I don't know how to do the FastDL, if you wanna help, that'd be quite awesome. :)
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Aeternal
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Re: Jihad

Post by Aeternal »

for fast dl to work you have to go to lua/autorun/server then create a .lua file for the fastDL. I called mine serverdownloads. for the Jihad heres what I have for FastDL:

resource.AddSingleFile( "sound/siege/big_explosion.wav" )
resource.AddSingleFile( "sound/siege/jihad.wav" )
resource.AddSingleFile( "models/weapons/v_jb.mdl" )
resource.AddSingleFile( "models/weapons/w_jb.mdl" )
resource.AddSingleFile( "materials/vgui/ttt/icon_c4.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_jihadbomb.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_jihadbomb.vtf" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb1.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb1_planted.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb2.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb3b.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/hand.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_04.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_45.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_active.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_off.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_on.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1_planted.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb2.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb3b.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb3b.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/hand.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/hand.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_04.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_04.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_45.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_45.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_active.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_active.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_off.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_off.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_off_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_on.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_on.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_ref.vtf" )
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