Post
by Aeternal » Fri Nov 29, 2013 3:29 pm
for fast dl to work you have to go to lua/autorun/server then create a .lua file for the fastDL. I called mine serverdownloads. for the Jihad heres what I have for FastDL:
resource.AddSingleFile( "sound/siege/big_explosion.wav" )
resource.AddSingleFile( "sound/siege/jihad.wav" )
resource.AddSingleFile( "models/weapons/v_jb.mdl" )
resource.AddSingleFile( "models/weapons/w_jb.mdl" )
resource.AddSingleFile( "materials/vgui/ttt/icon_c4.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_jihadbomb.vmt" )
resource.AddSingleFile( "materials/vgui/entities/weapon_jihadbomb.vtf" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb1.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb1_planted.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb2.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/bomb3b.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/hand.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_04.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_45.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_active.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_off.vmt" )
resource.AddSingleFile( "materials/models/weapons/w_models/pr0d.c4/screen_on.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1_planted.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb1_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb2.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb2.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb3b.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/bomb3b.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/hand.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/hand.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_04.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_04.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_45.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_45.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_active.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_active.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_off.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_off.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_off_ref.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_on.vmt" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_on.vtf" )
resource.AddSingleFile( "materials/models/weapons/v_models/pr0d.c4/screen_ref.vtf" )