Players getting kicked for Instance_11_Chernarus

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Polenar
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Players getting kicked for Instance_11_Chernarus

Post by Polenar »

Any one know how to fix this ? Just finished setting up a new server on a VPN dedicated and alot of new players are trying to join and getting kicked for this
Jamy
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Re: Players getting kicked for Instance_11_Chernarus

Post by Jamy »

How many of your new players that join get kicked? All of them, or a select few?

From my knowledge, this can be client side and is mainly due to incorrect parameters on DayZ Commander, and/or wrong game settings (Wrong mod).
Polenar
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Re: Players getting kicked for Instance_11_Chernarus

Post by Polenar »

All of them since we went live today. Only the ones (including me) that have been testing the server can join it no problem. They have no problem connecting to the other servers tho.
Polenar
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Re: Players getting kicked for Instance_11_Chernarus

Post by Polenar »

Its the parameters that are kicking players. How do I fix this without them having to deleted them ?
Jamy
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Re: Players getting kicked for Instance_11_Chernarus

Post by Jamy »

In their DayZ Commander client, they must remove the unnecessary parameters. They may have a parameter for another mod on. If they don't remove it, then they will experience problems. They just have to keep on adding and removing them depending on which server/mod they play.
Caliban55
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Re: Players getting kicked for Instance_11_Chernarus

Post by Caliban55 »

Polenar wrote:Its the parameters that are kicking players. How do I fix this without them having to deleted them ?
In your server.cfg you can set verifySignatures = 0, which will disable Add-On key checking. This is NOT recommended though, as it will introduce an insecurity to the server and can create all kinds of problems, when clients connect with mods.

Better, make sure that the players use the same mods as the server, it should also show in the browser, if the server is compatible with the client mods loaded.
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