Code: Select all
sv_minrate 100000
sv_maxrate 0
decalfrequency 10
sv_maxupdaterate 67
sv_minupdaterate 33
Code: Select all
sv_minrate 100000
sv_maxrate 0
decalfrequency 10
sv_maxupdaterate 67
sv_minupdaterate 33
Drop your sv_maxupdaterate to 34. Since the server is set at 33 putting that at 67 won't do anything. I don't believe it's going to hurt to have it at 67, but just for consistency.Brand0n wrote:Would these be correct for a 60 slot server on NFO
Our tickrate is at 33Code: Select all
sv_minrate 100000 sv_maxrate 0 decalfrequency 10 sv_maxupdaterate 67 sv_minupdaterate 33
I wouldn't expect lag to cause a players weapon to randomly switch. During these switches are you observing any high pings or any choke/loss in net_graph 4?Brand0n wrote:Anything else you think should be changed because we're having random wep switches and it seems like it's something to do with rates as because I've already looked through all of our lua for SetActiveWeapon and LastInv.
soja wrote:NFO by default sets net_splitpacket_maxrate high, which is where it should be. Can you confirm you haven't touched this setting in server.cfg?
High slot RP servers suffer from a big issue where the server continually tries to download sprays from clients, and this can cause huge lag spikes(freezing/skipping). You need to set:
sv_allowdownload 0
sv_allowupload 0
if you haven't already. This will not effect file downloads as long as they are on a fastdl server or the workshop. You will also want to delete everything from the garrysmod/download/user_custom folder. This is where client sprays are stored on the server.