Can anyone help me out with my server.cfg I am new to this and just wanna play takistan Life
My Takistan Life .pbo is called tknew.takistan can any body know how to fix this here is my server.cfg
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// Password for private servers. Uncomment this if you wish to run a private server
// password = "**********";
/*
* Password to protect admin access
* type: #login mypassword
* in ingame client chatbox to login as admin
* type: #missions
* in ingame client chatbox to display the mission list
*/
passwordAdmin = "*******";
// The name of the server that shall be displayed in the public server list
hostname="|[Metro City Gaming]|TS:ts3.metrocitygaming.co.uk:9988";
/*
* Message of the day. It can be several lines, separated by comma
* empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[]=
{
"Welcome to this server",
" ",
};
// Time interval (in seconds) between each message of the day
motdInterval=50;
/*
* 25% or more players need to vote for mission to become effective
* set to 1.5 to turn off missions voting
*/
voteThreshold=0.25;
/*
* Maximum amount of server slots
* server will always display 64 slots if maxPlayers is >64 and server is empty
*/
maxPlayers=64;
/*
* Gamespy reporting url for public server list inclusion
* use 127.0.0.1 for LAN server
*/
//reportingIP="arma2pc.master.gamespy.com";
/*
* If specified player connects/disconnects and player id are written to file.
* log file is persistant and appends data on server restart.
*/
logfile="myserver.log";
/*
* Specifies the mission rotation and related difficulty settings.
* leave blank i.e class Missions {};
* to enable player's selection from mission list & difficulty settings
* (voted on if no admin logged in)
*/
class Missions
{
class
{
template="tknew.takistan";
difficulty="regular";
};
class COOP_LaserShow
{
template="MPE1_LaserShow.Takistan";
difficulty="regular";
};
class COOP_Littlebird
{
template="MPE1_Littlebird.Takistan";
difficulty="regular";
};
class COOP_OneShotOneKill
{
template="MPE1_OneShotOneKill.Takistan";
difficulty="regular";
};
class COOP_SteelPanthers
{
template="MPE_SteelPanthers.Takistan";
difficulty="regular";
};
class CTI_MountainWarfare
{
template="MPE_MountainWarfare.Takistan";
difficulty="regular";
};
class CTI_MountainWarfare3Sided
{
template="MPE_MountainWarfare3Sided.Takistan";
difficulty="regular";
};
class CTI_UrbanWarfare
{
template="MP_UrbanWarfare.Zargabad";
difficulty="regular";
};
class SCont_SectorControl
{
template="MPE_SectorControl.Zargabad";
difficulty="veteran";
};
class DM_Dogfighters
{
template="MPE1_Dogfighters.Takistan";
difficulty="veteran";
};
class Team_HuntersHunted
{
template="MPE1_HuntersHunted.Takistan";
difficulty="veteran";
};
};
// If class missions is blank start voting when 1 players connect.
voteMissionPlayers=0;
// Do not allow players with duplicate ids to connect
kickduplicate=1;
// If set to 1 players must use exactly the same -mod= startup parameter as the server.
equalModRequired=0;
// If set to 1, Voice over Net will not be available
disableVoN=0;
/*
* Quality from 1 to 10
* refer to:
* http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support
* for codec info. 7 is the best.
*/
vonCodecQuality=7;
/*
* Set the timestamp format used on each report line in server-side RPT file.
* possible values are:
* none (default), short & full
*/
timeStampFormat=full;
/*
* Enables persistent battlefield
* dependent on the mission specifiying persistence, otherwise has no effect.
* missions must contain either instant respawn or base respawn options located in the missions description.ext file
*/
persistent=0;
/*
* Enables signature verification for addons
* this will prevent pbo hacks by only allowing pbos that pass servers public key checks
*/
verifySignatures=1;
/*
* Enables BattlEye.
* You can find more information on BattlEye at http://community.bistudio.com/wiki/BattlEye
* BattlEye also has rcon support that you can enable by adding a line like this to
* Expansion/BattlEye/beserver.cfg:
*
* RConPassword **********
*
*/
BattlEye=0;
// Signature timeout fix
regularcheck="{}";
// See ArmA Biki for additional signature commands
// EOF