Full machine or VDS help

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J-English
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Re: Full machine or VDS help

Post by J-English »

Caliban55 wrote:No, enableDebugConsole is a parameter command that has to be put into the description.ext (and only there, any other place will have no effect).
Ive added enableDebugConsole 0; in the description.ext Thanks for the heads up!
Pressing U still brings up the admin menu thats built into the wasteland mod.you then go thru a couple of menus to get to the console.Thats how i was executing the vehicle clean up.Was this or is this a security threat that you was talking about?
I have also added these
wrecklimit = 5;
wreckRemovalMinTime = 1*60;
wreckRemovalMaxTime = 2*60;
Seems to work nicely.
If the wrecklimit is 5 Does that mean the wreckremoval time will be initiated if there were 5 wrecks on the server or more?
Caliban55
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Re: Full machine or VDS help

Post by Caliban55 »

The debug console is accessible when you press ESC ingame and labeled as Debug Console, which is available by default in the Editor. I am sure you noticed it in the past at one point. You can enter non-scheduled commands there. The console you are using sounds like a coded add-in specific for the Wasteland mission. No idea what the impacts of this are, but propably OK.

The syntax for the enableDebugConsole command is:
enableDebugConsole = 0;
not
enableDebugConsole 0;

Yep, you are absolutley correct. With wrecklimit = 5; wreck removal will start with 5+ wrecks. You can change this to a value that you like, the default is 1. I would also recommend to use the corpse removal functions, especially on a AI COOP server:

Code: Select all

corpseLimit
corpseRemovalMinTime
corpseRemovalMaxTime
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Re: Full machine or VDS help

Post by J-English »

Nice calibaan,you always come ontop.
I do appreciate all the help you give to us arma noobs.
Much appreciated.
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Re: Full machine or VDS help

Post by J-English »

Normally when you join any servers,you automatically download there mission pbo file which you can extract and configure for your own server etc..This is normally located in c:/users/name/APPDATA/local/arma 3/MPMissioncache

A3wasteland is open to the public,but sa-matras servers PBO file is locked so nobody can extract the pbo mission file.

My question is how do i lock our A3wasteland pbo mission file from other players from extracting it and using it for there servers.

cheers
Caliban55
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Re: Full machine or VDS help

Post by Caliban55 »

J-English wrote:Normally when you join any servers,you automatically download there mission pbo file which you can extract and configure for your own server etc..This is normally located in c:/users/name/APPDATA/local/arma 3/MPMissioncache

A3wasteland is open to the public,but sa-matras servers PBO file is locked so nobody can extract the pbo mission file.

My question is how do i lock our A3wasteland pbo mission file from other players from extracting it and using it for there servers.

cheers
Not easily.... As far as I know, there is no official way to encrypt a PBO file. Those that are use 3rd party tools which are a bit "dirty" and compatibility is not really that good.

My recommendation would be to license the files under a Creative Commons license, as far as this is not violating the original license structure for Wasteland.
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Re: Full machine or VDS help

Post by J-English »

Cheers calib,i just dont want others stealing my custom skins etc.
At one point someone entirely copied our server(PBO) and they just mirrored our server,including the exact name of our server,with there banner and name slightly changed in order to steal our player base.

Not only that they chose to use the exact same location too.
So there intentions was not exactly innocent.

Its why sa-matra bloodlust king of the hill servers PBO`s are encrypted,but at the same time are successful servers
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Re: Full machine or VDS help

Post by Caliban55 »

As I said, I don't have any pratical experience with encrypting/locking a PBO file and can't really help you with this. Your best option would probably be to contact Sa-Matra and ask him what he did exactly to lock the PBO file.

One option would be to use Mikero's PBO tool to create a PBO file and enable compression (with the Z paramter by default I think). The side effect for this is that anyone who uses the correct PBO libraries will also be able to extract the files from the PBO and the format of the PBO itself also changes frequently (that is the reason why it's usually a good best practise to create the PBO file through the Eitor, this way you can archieve maxium compatibility).

Mikero's tools URL:
https://dev.withsix.com/projects/mikero-pbodll/files

You need:
dePBO
deOGG
MakePBO
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Re: Full machine or VDS help

Post by J-English »

will give it a shot,thanks calib,
how do i go about creating a license under a Creative Commons ?
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Re: Full machine or VDS help

Post by Caliban55 »

J-English wrote:will give it a shot,thanks calib,
how do i go about creating a license under a Creative Commons ?
A Creative Commons license is applied by embedding a pre-formated code/text into your to-be-protected work (website, program, etc.). You can take a look at it with help at the following URLs:

https://wiki.creativecommons.org/Website/Publish
http://creativecommons.org/choose/

The problem with the Wasteland mission though is, that it already has a license from the original authors (in the license.txt), GNU GENERAL PUBLIC LICENSE. You can only apply the CC license to those parts of code that are actually your work and which you made/created.
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