From the drop-down box select "server_cooperative.cfg" and press the "edit" button. You should be presented with the below file.
Code: Select all
"mapcyclefile" "mapcycle_coop.txt" // "cooperative" mapcycle - checkpoint only
"mp_friendlyfire" "1" // friendly fire
"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_hud_deathmessages" "1" // death messages
"sv_hud_scoreboard_show_kd" "1" // show k:d on scoreboard
"sv_hud_targetindicator" "1" // show friendly player names when looking at them
"mp_timer_pregame" "5" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
"mp_timer_preround" "12" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
"mp_timer_postround" "15" // timer for the post-round (after the round starts)
"mp_timer_postgame" "21" // timer for the post-game (at the end of a game / map rotation)
"mp_minteamplayers" "1" // min players on each team to start the match
"sv_deadvoice" "1" // enabling this will allow the dead and living to VOIP each other
"sv_deadchat" "1" // enabling this will allow the dead and living to chat text each other
"sv_deadchat_team" "0" // is deadchat limited to just your team?
"mp_coop_min_bots" "9" // number of bots when there is 1 player on the server
"mp_coop_max_bots" "24" // number of bots when there are 8 players on the server
"mp_coop_min_bot_difficulty" "2" // bot difficulty towards the beginning of the mission
"mp_coop_max_bot_difficulty" "3" // bot difficulty towards the end of the mission
"bot_damage" "0.6" // the amount of damage bots give off compared to normal players
As another example, if I wanted to put my server on the brutal difficulty. I would edit the mp_coop_min_bot_difficulty and mp_coop_max_bot_difficulty commands. Setting them to "3" will ensure the bots are on the hardest difficulty throughout the entire mission. Currently the available difficulties are 1,2 and 3.