Need Help on Configuring VPN for Haxball (Adobe Flash / Brow

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owen
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Need Help on Configuring VPN for Haxball (Adobe Flash / Brow

Post by owen »

Hello,

I've purchased a VPN for haxball, a browser based, multiplayer, adobe flash soccer-type gamee that uses the flash RTMFP protocol for peer-to-peer communication over UDP.

I was able to get the game running by installing vncserver, fluxbox, firefox, and the flashplugin-installer packages, then starting the game up in a browser window after logging in through vncclient on my machine at home.

The game performs well when there are 8 or fewer players in the room. However, when more than 8 players join, there are massive ping spikes and the game desynchronizes.

I'm using the cheapest linux-only VPN plan right now; I was wondering if there is any way I could configure this so that the game is able to host a few more players. I will need to host rooms of 12-14 players.

Thanks for any help.
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Edge100x
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Re: Need Help on Configuring VPN for Haxball (Adobe Flash /

Post by Edge100x »

This could be due to its design limiting performance with more players, or it might relate to delays in the rendering subsystem because it is not 3d-accelerated. Are other servers that support more players running? Is there a way to turn off rendering (making it more of a dedicated server)?
owen
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Re: Need Help on Configuring VPN for Haxball (Adobe Flash /

Post by owen »

Players with good (institutional) internet connections and good PCs have been able to host games with up to 14 players before lag becomes noticeable.

As for graphics rendering, I must keep the browser window minimized on the virtual server, or the game will lag on the server (which is not a big deal), but I can't do anything beyond that.
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Re: Need Help on Configuring VPN for Haxball (Adobe Flash /

Post by Edge100x »

Hmm. I'm not sure where to go with that one, in that case. You might try asking the game developer what they recommend.

It seems unlikely that more cores would help in this case.
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