ip help

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EvolutionZero
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ip help

Post by EvolutionZero »

this problem kinda covers a lost of these forum areas, i just picked the one that sounded the best, if anyone wants to move it to a better area feel free. Anyway i contacted the staff here at nfo about this problem and they told me to ask it in the forum, so ill just copy and paste my question:

hoping u guys may be able to help with this, im currently trying to put a game onto our server box, its currently still in its alpha phase, so info on it is pretty rare for the most part, so im hoping this question can be answer by the server company. Ive set this game's server to have 1 of our 4 ip addresses, however when you boot up the game and look at the server list it shows the server as down, and with a different ip address of ours then the one im trying to assign it to. In this game there is a way to type in the correct ip address and connect to it without looking at the list of all servers (of which our server with the proper ip address is not listed) and people can connect just fine. Now its a long shot that u guys would be able to help me get the right server on the server list, but what im asking about is why the server appears to be taking on an ip that i did not tell it to do. The only reason im asking you guys this is because i remember another program i had on our box at one time use a random ip of ours without me telling it which one to (may have been TeamSpeak 3), and figured there may be something in the system's settings thats assigning ip addresses, so i guess im just asking you guys if there is such a setting in the os. Help if you can, this may not even solve the current issue im having, but i figured i could try asking and see what happens.

Just in case it helps, the game im trying to get working is Unreal Tournament 4
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soja
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Re: ip help

Post by soja »

Okay first make sure your additional IP addresses are properly assigned to your OS. Did you order the IPs after your VDS creation? If so did you make sure you added the IPs to the OS?

Is it possible that UT4 doesn't support IP binding yet?
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EvolutionZero
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Re: ip help

Post by EvolutionZero »

soja wrote:Okay first make sure your additional IP addresses are properly assigned to your OS. Did you order the IPs after your VDS creation? If so did you make sure you added the IPs to the OS?

Is it possible that UT4 doesn't support IP binding yet?
We did order the ip address with our server box, and i have used every ip we have for a server in the past, so i know they all work, as for the new ut binding the ip, i would assume so, otherwise i dont think there would b servers online (which there are). I have decided just to embrace the ip its trying to use, instead of the one i wanted, so atm i am problem free with the server, but if anyone knows of such a setting that auto binds an ip to a server inside the os let me know anyway, always good to know in case i run into such a problem again.
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soja
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Re: ip help

Post by soja »

Of course UT can bind to an IP, I was asking if it supported specifying which IP it can bind to. This is something that the majority of games support, but an unfinished game may not support it yet.
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Caliban55
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Re: ip help

Post by Caliban55 »

I did not find any parameter to bind the Unreal Tournament 4 server to a specific port, it may not be available in the current build state (don't know if this will be added later). At the moment, the server binds to the adapter's primary IP, which is not really a problem, as you can define the ports with the -port= (-port=8000 the default, changes automatically +1 if that port is no free to the next higher free) command and thus create different server running under the same IP with different ports.
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