CSGO Server Var

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GinNNy
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CSGO Server Var

Post by GinNNy »

Hello,
I want to know how to reduce CSGO Server Var.
I joined a server today i found the server variance too low here is a screenshot http://steamcommunity.com/sharedfiles/f ... =373662859

VPS Plan: Four core.

This is the first time using nfoserver's forum i dont really know where to post this haha.
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kraze
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Re: CSGO Server Var

Post by kraze »

If I remember correctly the top "var" is client side, so if it's fluctuating it could mean your client is struggling. This can be caused by a few things, but first I'd recommend making sure your rates are set correctly, especially maxrate( should be 0 ) and that you have cl_cmdrate/cl_updaterate set to 128.

Is the variation fluctuating pretty quickly or is it fairly stable?
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soja
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Re: CSGO Server Var

Post by soja »

The top var value is indeed client side, and is strictly client FPS variance.

Significant changes in FPS can be an issue for a competitive "twitch" game like counter strike. Consider setting your clients fps_max to a value you are confident your video card can reach all the time. I use fps_max 144 for my GTX 670 SLI.

If you are talking about the bottom var in this screenshot on a different server being low, there can be a few reasons for that. It would be difficult to get your CS:GO server's var that low while being virtualized in my experience.
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GinNNy
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Re: CSGO Server Var

Post by GinNNy »

yea its not the top var the bottom one.
sometimes it goes red i want to solve this i want it to be like in that picture because im running a pug service or an online matchmaking for csgo.
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Re: CSGO Server Var

Post by GinNNy »

this is my rates:
sv_maxrate "0" // Set this same as min. rate if you not have enough upload bandwidth
sv_minrate "128000"
sv_maxusrcmdprocessticks "16"
net_splitpacket_maxrate "128000"
sm_cvar sv_maxusrcmdprocessticks "16"
sm_cvar sv_maxupdaterate 128
sm_cvar sv_minupdaterate 128
sm_cvar sv_maxcmdrate 128
sm_cvar sv_mincmdrate 128
sm_cvar sv_force_transmit_players 0
sm_cvar net_splitpacket_maxrate "128000"

Im using sourcemod to unlock these cars because default its locked from csgo.
and net_splitpacket_maxrate got removed from csgo.
And im planing to switch to linux if someone would help me in linux ^_^ because i dont really know which linux to install and how to install CSS.
As the best performance for SRCDS is linux and the best performance for HLDS is Windows
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Re: CSGO Server Var

Post by soja »

Are there any other servers installed on the VDS? What is the average CPU usage?

You don't want to switch to linux. CS:GO server performance on linux has taken a dive, and has random lag spikes in my experience.

Are you seeing the red fps dips with bots? I have noticed in my CS:GO servers, when you have bots, the CPU usage spikes to max out a core often, and this can be an issue on a VDS where per core performance is slightly lower than bare hardware. Try removing bots and see if there is still an issue with FPS dipping to red.
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GinNNy
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Re: CSGO Server Var

Post by GinNNy »

Without the bots its goes 0.400 ~ 2
i had gmod servers on the VPS but i closed them same issue the cpu 2%

I saw other communities running a competitve servers using linux in their servers and i heard here in nfoservers linux have fpslock or something liek that. Some people told me to use debian and so on....
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Re: CSGO Server Var

Post by soja »

Any optimized setup from NFO will be on a managed system. You don't need any Linux knowledge to have a managed Linux server(NFO will take care of the OS for you).

You are also putting too much value into var IMO. Quote from Valve:
For a 64-tick server as long as sv value stays mostly below 15.625 ms the server is meeting 64-tick rate requirements correctly. For a 128-tick server as long as sv value stays mostly below 7.8 ms the server is meeting 128-tick rate requirements correctly.
EDIT: Reading the email over again, the Valve employee that said the quote above also said var should normally be fractions of milliseconds.
Last edited by soja on Mon Jan 12, 2015 6:52 am, edited 1 time in total.
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GinNNy
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Re: CSGO Server Var

Post by GinNNy »

Sorry for double post because i cant edit the last post i dont know why :P
Im running many 10 slots competitve servers a new system made by me and another partner will it be good in linux ? and what linux os you suggest as many people saying debian.


EDIT:
And how to get ride of that variance i want it to be like in that screenshot.
Should i switch from unmanaged to managed?
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soja
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Re: CSGO Server Var

Post by soja »

You will need as little extra load on the system as possible. This would be best achieved running managed. Managed utilities are very lightweight and add little overhead.

Remember running managed will remove any OS access, and you will be restricted to the control panel and FTP.

Again, you might have issues with bots in Linux, but other than that 10 slot servers should be fine.
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GinNNy
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Re: CSGO Server Var

Post by GinNNy »

Can i get a picture of the managed server control panel as i used to gamecp.com control panel
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Re: CSGO Server Var

Post by soja »

Add me on steam.
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GinNNy
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Re: CSGO Server Var

Post by GinNNy »

Error adding friend. Please try again.

Dont know why...
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