Hello
Was running a game server back in May and June with no problems. Took a break for summer. Now running again and suddenly we have lag issues. People seeing other players warping and rubber banding. We checked the game program. It was unchanged. We were unable to use the server so we sent the files to a friend's server in Germany and and ran it from there. No connectivity issues from anyone. We're talking Australia to Moscow.
Did the network connection speeds or bandwidth change?
Is there a setting change in the Windows 2008 server software that would limit connectivity?
Does the IVP/6 protocol need to be turned off for game servers.
Should the Windows server OS be running a firewall?
Depending on package is there an actual bandwidth limit? Megabits /sec
connectivity issues
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Re: connectivity issues
There are not general problems with our networks or systems that would lead to complaints of rubber-banding -- such complaints are quite rare and usually client-specific.
There have been no significant changes to our networks since June, and we are careful not to make changes that reduce performance, because we are strongly focused on performance.
We do not recommend using Windows 2008, because Windows 2008 R2 is better (2008 is based on the same codebase as Windows Vista, and 2008 R2 is based on the same codebase as Windows 7), and very well-tested by us. But, it shouldn't generally cause performance problems.
IPv6 is not required by any game that I know of, nor would using it improve how a game runs (most games don't even support it).
Can you elaborate on what you are running? What VDS or dedicated server package do you have? What game are you running? Have you checked for the CPU and memory usage hitting your limits? Have you checked for packet loss or latency spikes to the clients who are reporting problems?
There have been no significant changes to our networks since June, and we are careful not to make changes that reduce performance, because we are strongly focused on performance.
We do not recommend using Windows 2008, because Windows 2008 R2 is better (2008 is based on the same codebase as Windows Vista, and 2008 R2 is based on the same codebase as Windows 7), and very well-tested by us. But, it shouldn't generally cause performance problems.
IPv6 is not required by any game that I know of, nor would using it improve how a game runs (most games don't even support it).
Can you elaborate on what you are running? What VDS or dedicated server package do you have? What game are you running? Have you checked for the CPU and memory usage hitting your limits? Have you checked for packet loss or latency spikes to the clients who are reporting problems?
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- New to forums
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- Joined: Sat Nov 04, 2017 2:16 pm
Re: connectivity issues
Hi,
Running a virtual machine with 2 cores, 5 gig ram and 200 gig hard drive. Only using 60 gig of space. OS is Win 2008 R2.
Programs running are Rise of Flight dedicated server program, Team Speak 3, and a custom MYSQL stats program That crunches numbers after the server program ends.
In May we ran the above package with no problems with only 2 gig of ram. Added the extra ram to see if it would help. No help.
With everything running, CPU is at about 25%
Running a virtual machine with 2 cores, 5 gig ram and 200 gig hard drive. Only using 60 gig of space. OS is Win 2008 R2.
Programs running are Rise of Flight dedicated server program, Team Speak 3, and a custom MYSQL stats program That crunches numbers after the server program ends.
In May we ran the above package with no problems with only 2 gig of ram. Added the extra ram to see if it would help. No help.
With everything running, CPU is at about 25%
Re: connectivity issues
25% CPU usage on a 2-core VDS means that you could be using an average of 50% CPU on a single core. That could mean you are spiking up to using more, and you should look at that possibility further.
I definitely recommend running MTRs to check for packet loss.
I am not familiar with that game personally, so I can't offer game-specific suggestions on what to look at with its configuration.
I definitely recommend running MTRs to check for packet loss.
I am not familiar with that game personally, so I can't offer game-specific suggestions on what to look at with its configuration.