FPS locker improvements

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Edge100x
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FPS locker improvements

Post by Edge100x »

We've made some additional kernel tweaks and updates to our FPS Locker system, which benefits all managed/standalone game servers that we host on Linux and most noticeably games that run at high tickrates (such as our "ultraaccelerated" CS 1.6/DoD/TFC servers). The result is lower CPU usage and more stable FPS -- now within +/- 5 FPS at all times on most 1000 FPS servers. Take this output from a busy DoD server just now, for instance:

Code: Select all

>stats
CPU In Out Uptime Users FPS Players
0.00 206.58 425.95 935 284 1000.76 20
>stats
CPU In Out Uptime Users FPS Players
0.00 214.83 455.38 935 285 1000.64 21
>stats
CPU In Out Uptime Users FPS Players
0.00 265.96 589.30 935 285 999.71 21
>stats
CPU In Out Uptime Users FPS Players
0.00 279.30 623.89 935 285 1000.45 21
>stats
CPU In Out Uptime Users FPS Players
0.00 245.30 537.36 935 285 1001.19 21
>stats
CPU In Out Uptime Users FPS Players
0.00 257.21 564.78 935 285 1003.00 21
>stats
CPU In Out Uptime Users FPS Players
0.00 254.38 557.05 935 285 1001.62 21
(Numbers will be a bit more variable on VDSes than bare hardware, since their emulated timers aren't quite as precise and there's more multitasking going on with other customers.)

Give it a try for yourself and let us know what you see!
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