res/bsp files

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res/bsp files

Post by wepainters »

hello wepainters here

i just downloaded a map pack

but most of the maps are res map file.

is there a compiler to convert res to bsp files?

and what are the diffrence between the two please
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Nick|NFo
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Post by Nick|NFo »

you do not convert res files to bsp files

please read my tutorial here:

http://rentalforums.nuclearfallout.net/ ... php?t=1575

that should explain everything
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res/bsp files/continued

Post by wepainters »

hello wepainters here

what directory do i put the res map files in
or is it just the maps folder?

and will this work for the http sv_download

can i make a folder on my desktop name it server_files and add the res files to folder
then just add the folder to the root directory?

when i tryed to make the server_files and add res file it said it wasnt allowed here is one of the messages

Welcome,
brian
games
troy1

AccountLog outtroy1
(game)
StatusServer usageServer healthEvents
Easy setupBETAFile managerStats managerServer control
AccountDescriptionReferral status
WebsiteEmail
TraceYour file must have an extension on our system!
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another eroor message

Post by wepainters »

Welcome,
brian
games
troy1

AccountLog outtroy1
(game)
StatusServer usageServer healthEvents
Easy setupBETAFile managerStats managerServer control
AccountDescriptionReferral status
WebsiteEmail
TraceInvalid file extension! Allowable extensions are: cfg ini txt css html con
Go back
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is this the tutorial i should be looking at or am i a dummy

Post by wepainters »

Source Server RES file

In the maps directory, you need to create a file named mapname.res that lists all the custom resources required by the map, as explained above.

However, there is a different format for the RES files, in a different structure than explained above for Counter-Strike 1.6.

The format is as follows:

Code:
"resources"
{
"materials/de_eftd/rock6.vmt" "file"
"sounds/misc/yoohoo.wav" "file"
}


Add all the resources of your map on their own line until you have added them all.

You must have the "file" parameter, because the .res file places each file with the value parameter, "file", which signifies that its a map resource file and must be downloaded.

The RES file must be in the maps directory on the gameserver as well as the maps directory on the HTTP download location, via using sv_downloadurl (you can see metro's tutorial on how to set that up).
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Post by Nick|NFo »

first the res files go inside the maps folder as my tutorial says

they should also be in the maps folder of the webspace where you have sv_downloadurl

you need to use FTP to upload the files to gameserver and webspace
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Post by wepainters »

Nick|NFo wrote:first the res files go inside the maps folder as my tutorial says

they should also be in the maps folder of the webspace where you have sv_downloadurl

is this webspace you are speaking of with the sv_downloader in the website for our website? when i click on webspace link from website tab
i dont see anything to do with a sv_downloader is the link the ftp for webspace?

you need to use FTP to upload the files to gameserver and webspace
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dumb bumb

Post by wepainters »

hello wepainters sorry for the what seems spamming post here
please delete them

does counters strike 1.6 have the http option i was under the impression
that with the steam update 1.6 was the source engine

and can take a res file and make it a bsp file on a 1.6 counter strike server

i am a little confused here sorry again
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Post by bOoya »

a res file is really just a list of files that are needed by the .bsp file. when you change maps on a server, the server looks for the .res file and tells itself which files to precache. the same thing happens when someone is downloading the maps, .res file tells the client which files to download.
that being said, the .res file IS NOT the same as a .bsp file; you need them both. they should have the same name, just different endings (.res & .bsp). both of these files go in the /maps/ folder on your FTP . there are other files, like gfx, sounds, models, etc... those all need to go to their respective folders on FTP as well.

http fast asset downloading works for both CS1.6 and CS:Source. Just add this line to server.cfg:
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resetting exp

Post by wepainters »

ok wepainters here

this may be the last post on this subject

the mappack i downloaded didnt have most of the bsp file
but it did have alot of res file

it may have been a specific server mappack

here is the link i got the dev mappack from

http://www.uwc3.com/
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Post by bOoya »

That mappack is highly incomplete, they have all kinds of stuff missing from it, like all the of the gfx, models and sounds that are needed for those maps. And yes, it appears that they have included many "extra" .res files, for which they didnt include the map.
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Post by wepainters »

ya i feel dumb but live and learn i guess thanks for the help
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