res/bsp files
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res/bsp files
hello wepainters here
i just downloaded a map pack
but most of the maps are res map file.
is there a compiler to convert res to bsp files?
and what are the diffrence between the two please
i just downloaded a map pack
but most of the maps are res map file.
is there a compiler to convert res to bsp files?
and what are the diffrence between the two please
hello my name is wepainters and i approve this message
you do not convert res files to bsp files
please read my tutorial here:
http://rentalforums.nuclearfallout.net/ ... php?t=1575
that should explain everything
please read my tutorial here:
http://rentalforums.nuclearfallout.net/ ... php?t=1575
that should explain everything
-Nick
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res/bsp files/continued
hello wepainters here
what directory do i put the res map files in
or is it just the maps folder?
and will this work for the http sv_download
can i make a folder on my desktop name it server_files and add the res files to folder
then just add the folder to the root directory?
when i tryed to make the server_files and add res file it said it wasnt allowed here is one of the messages
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what directory do i put the res map files in
or is it just the maps folder?
and will this work for the http sv_download
can i make a folder on my desktop name it server_files and add the res files to folder
then just add the folder to the root directory?
when i tryed to make the server_files and add res file it said it wasnt allowed here is one of the messages
Welcome,
brian
games
troy1
AccountLog outtroy1
(game)
StatusServer usageServer healthEvents
Easy setupBETAFile managerStats managerServer control
AccountDescriptionReferral status
WebsiteEmail
TraceYour file must have an extension on our system!
hello my name is wepainters and i approve this message
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another eroor message
Welcome,
brian
games
troy1
AccountLog outtroy1
(game)
StatusServer usageServer healthEvents
Easy setupBETAFile managerStats managerServer control
AccountDescriptionReferral status
WebsiteEmail
TraceInvalid file extension! Allowable extensions are: cfg ini txt css html con
Go back
brian
games
troy1
AccountLog outtroy1
(game)
StatusServer usageServer healthEvents
Easy setupBETAFile managerStats managerServer control
AccountDescriptionReferral status
WebsiteEmail
TraceInvalid file extension! Allowable extensions are: cfg ini txt css html con
Go back
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is this the tutorial i should be looking at or am i a dummy
Source Server RES file
In the maps directory, you need to create a file named mapname.res that lists all the custom resources required by the map, as explained above.
However, there is a different format for the RES files, in a different structure than explained above for Counter-Strike 1.6.
The format is as follows:
Code:
"resources"
{
"materials/de_eftd/rock6.vmt" "file"
"sounds/misc/yoohoo.wav" "file"
}
Add all the resources of your map on their own line until you have added them all.
You must have the "file" parameter, because the .res file places each file with the value parameter, "file", which signifies that its a map resource file and must be downloaded.
The RES file must be in the maps directory on the gameserver as well as the maps directory on the HTTP download location, via using sv_downloadurl (you can see metro's tutorial on how to set that up).
In the maps directory, you need to create a file named mapname.res that lists all the custom resources required by the map, as explained above.
However, there is a different format for the RES files, in a different structure than explained above for Counter-Strike 1.6.
The format is as follows:
Code:
"resources"
{
"materials/de_eftd/rock6.vmt" "file"
"sounds/misc/yoohoo.wav" "file"
}
Add all the resources of your map on their own line until you have added them all.
You must have the "file" parameter, because the .res file places each file with the value parameter, "file", which signifies that its a map resource file and must be downloaded.
The RES file must be in the maps directory on the gameserver as well as the maps directory on the HTTP download location, via using sv_downloadurl (you can see metro's tutorial on how to set that up).
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Nick|NFo wrote:first the res files go inside the maps folder as my tutorial says
they should also be in the maps folder of the webspace where you have sv_downloadurl
is this webspace you are speaking of with the sv_downloader in the website for our website? when i click on webspace link from website tab
i dont see anything to do with a sv_downloader is the link the ftp for webspace?
you need to use FTP to upload the files to gameserver and webspace
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dumb bumb
hello wepainters sorry for the what seems spamming post here
please delete them
does counters strike 1.6 have the http option i was under the impression
that with the steam update 1.6 was the source engine
and can take a res file and make it a bsp file on a 1.6 counter strike server
i am a little confused here sorry again
please delete them
does counters strike 1.6 have the http option i was under the impression
that with the steam update 1.6 was the source engine
and can take a res file and make it a bsp file on a 1.6 counter strike server
i am a little confused here sorry again
hello my name is wepainters and i approve this message
a res file is really just a list of files that are needed by the .bsp file. when you change maps on a server, the server looks for the .res file and tells itself which files to precache. the same thing happens when someone is downloading the maps, .res file tells the client which files to download.
that being said, the .res file IS NOT the same as a .bsp file; you need them both. they should have the same name, just different endings (.res & .bsp). both of these files go in the /maps/ folder on your FTP . there are other files, like gfx, sounds, models, etc... those all need to go to their respective folders on FTP as well.
http fast asset downloading works for both CS1.6 and CS:Source. Just add this line to server.cfg:
that being said, the .res file IS NOT the same as a .bsp file; you need them both. they should have the same name, just different endings (.res & .bsp). both of these files go in the /maps/ folder on your FTP . there are other files, like gfx, sounds, models, etc... those all need to go to their respective folders on FTP as well.
http fast asset downloading works for both CS1.6 and CS:Source. Just add this line to server.cfg:
- sv_downloadurl "http://path.to.files.on.web/server"
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resetting exp
ok wepainters here
this may be the last post on this subject
the mappack i downloaded didnt have most of the bsp file
but it did have alot of res file
it may have been a specific server mappack
here is the link i got the dev mappack from
http://www.uwc3.com/
this may be the last post on this subject
the mappack i downloaded didnt have most of the bsp file
but it did have alot of res file
it may have been a specific server mappack
here is the link i got the dev mappack from
http://www.uwc3.com/
hello my name is wepainters and i approve this message
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